Malaysia Video Games and Consoles Market 2024

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Anticipated to grow steadily, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 milioni di in 2023 a USD 2,682.4 milioni di 2029, with a CAGR of 8.2% throughout the forecast period. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Inoltre, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.

This report presents a detailed overview of the Malaysia video games and consoles industry, compresi i dati chiave sulla dimensione del mercato storico, tassi di crescita, e tendenze future. Offre un'analisi approfondita di diversi segmenti di mercato, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.


Segmentazione del mercato


The Malaysia video games and consoles market is structured as follows:
Prodotto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canale di distribuzione: negozi di elettronica, e-commerce, altri

The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, e altri.


Panorama competitivo


The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

The report provides a detailed assessment of prominent companies within the video games and consoles market, monitorare le loro prestazioni da 2019 A 2023. Le intuizioni rivelano fluttuazioni nella quota di mercato, evidenziando sia i leader veterani che i giocatori emergenti.


Perché acquistare questo rapporto?


Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: prodotto, revenue stream and distribution channel.
Sviluppare strategie specifiche della regione e fissare priorità strategiche basate sull'analisi dei dati localizzati.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Identificare opportunità di investimento ad alto potenziale prendendo di mira settori di crescita e tendenze emergenti.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Valuta il panorama competitivo per determinare i tempi ideali per capitalizzare le opportunità di mercato.
Un'unica licenza utente illimitata all'interno della stessa organizzazione, senza costi aggiuntivi per gli utenti extra.


Sommario


SOMMARIO
Risultati chiave
Ambito di rapporto
Metodologia di ricerca
Panoramica del mercato
Malaysia Video Games and Consoles Market – Analisi del prodotto
Malaysia Video Games and Consoles MarketRevenue Stream Analysis
Malaysia Video Games and Consoles Market – Analisi del canale di distribuzione
Giocatori chiave e quota di mercato
ByteDance Ltd.
Electronic Arts, INC.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.

Dati macroeconomici e previsioni
Disclaimer

Figure e tabelle
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Crescita netta, 2019-2029
Chart Malaysia Video Games and Consoles Market, Tassi di crescita, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR storico e previsione, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR storico e previsione, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR storico e previsione, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), da aziende, 2019-2023
Chart Malaysia Video Games and Consoles Market, da aziende, 2023
Table Malaysia Video Games and Consoles Market Share (%), di marchi, 2019-2023
Chart Malaysia Video Games and Consoles Market, di marchi, 2023
Table Malaysia – Popolazione (Milioni) e previsione
Table Malaysia – Indice dei prezzi al consumo (CPI) e previsione
Table Malaysia – Prodotto interno lordo e previsione
Table Malaysia Video Games and Consoles Market: Spendere in proporzione al PIL (%)
Table Malaysia Video Games and Consoles Market: Consumo pro capite (Popolazione)


Aziende menzionate


ByteDance Ltd.
Electronic Arts, INC.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, INC.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


Tipo di prodotto

Statistiche del settore

Regione

Asia Pacifico

Data pubblicata

2024

Carrello della spesa
Scorri fino all'alto

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