
Didorong oleh dasar -dasar pasar yang kuat, the Middle East and Africa toys and games market is expected to achieve rapid growth, Menambahkan USD 8.7 billion in value and delivering a CAGR of approximately 11.1% Melalui periode perkiraan. The toys and games market in the Middle East and Africa is driven by a growing young population and increasing urbanization, which boosts demand for both traditional toys and video games. Rising disposable incomes, particularly in Gulf countries, are driving the adoption of high-end and licensed toys. Lebih-lebih lagi, the expansion of internet access and smartphone usage is fueling growth in the video games segment, with mobile gaming gaining significant traction.
The report offers a comprehensive analysis of the Middle East and Africa toys and games market, memberikan wawasan terperinci tentang ukuran pasar, tren pertumbuhan historis selama enam tahun terakhir, dan proyeksi berwawasan ke depan 2030. It provides a granular breakdown of the market by product, distribution channel and country, Menyoroti driver utama, tantangan, dan peluang membentuk industri.
Segmentasi pasar
The following outlines the segmentation of the Middle East and Africa toys and games market:
Produk: Mainan dan permainan tradisional (berlisensi, tidak berlisensi), video game dan konsol
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, toko mainan, e-commerce, yang lain
Country: Mesir, Nigeria, Saudi Arabia, South Africa, United Arab Emirates, yang lain
The Middle East and Africa toys and games market is categorized by product, distribution channel and country. Berdasarkan produk, the market includes traditional toys and games (berlisensi, tidak berlisensi), dan video game dan konsol. Segmentasi saluran distribusi mencakup supermarket dan hypermarket, Toko Elektronik, toko mainan, e-commerce, dan lainnya. Secara geografis, the market encompasses Egypt, Nigeria, Saudi Arabia, South Africa, United Arab Emirates, dan lainnya.
Lanskap kompetitif
Dalam memeriksa lanskap kompetitif, key players in the toys and games market include Yalla Group Limited, Warner Bros. Entertainment Inc., Wargaming Group Limited, VTech Holdings Limited, Valve Corporation, Ubisoft Entertainment SA, The Walt Disney Company, Kelompok Samsung, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Spin Master Ltd., Sony Corporation, Simba Dickie Group, Rovio Entertainment Oyj, Roblox Corporation, Ravensburger AG, Nintendo Co. Ltd., Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Mattel Inc., LEGO Group, Krafton Inc., Hasbro Inc., Hallmark Cards Inc., Epic Games Inc., Electronic Arts Inc., CD Projekt S.A., Bandai Namco Holdings Inc. and 4M Industrial Development Limited.
This report delivers an in-depth examination of leading companies in the toys and games sector, menganalisis kinerja mereka dari 2020 ke 2024. Hasilnya menunjukkan perubahan pangsa pasar, menekankan baik pemimpin maupun pendatang baru.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the Middle East and Africa toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Middle East and Africa toys and games market: produk, distribution channel and country.
Gain deep insights into the dynamics of the Middle East and Africa toys and games market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Middle East and Africa toys and games market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Middle East and Africa Toys and Games Market – Analisis produk
Middle East and Africa Toys and Games Market – Analisis Saluran Distribusi
Middle East and Africa Toys and Games Market – Country Analysis
Analisis Saham Perusahaan
Yalla Group Limited
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
The Walt Disney Company
Kelompok Samsung
Tencent Holdings Ltd.
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table Middle East and Africa Toys and Games Market 2020-2030
Chart Middle East and Africa Toys and Games Market, Pertumbuhan bersih, 2020-2030
Chart Middle East and Africa Toys and Games Market, Tingkat pertumbuhan, 2020-2030
Table Middle East and Africa Toys and Games Market by Product, 2020-2030
Chart Middle East and Africa Toys and Games Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Middle East and Africa Toys and Games Market by Product, 2020-2030
Table Middle East and Africa Toys and Games Market by Distribution Channel, 2020-2030
Chart Middle East and Africa Toys and Games Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Middle East and Africa Toys and Games Market by Distribution Channel, 2020-2030
Table Middle East and Africa Toys and Games Market by Country, 2020-2030
Chart Middle East and Africa Toys and Games Market by Country, CAGR Historis dan Prakiraan, 2020-2030
Chart Middle East and Africa Toys and Games Market by Country, 2020-2030
Table Middle East and Africa Toys and Games Market Share (%), oleh perusahaan, 2020-2024
Chart Middle East and Africa Toys and Games Market, oleh perusahaan, 2024
Table Middle East and Africa Toys and Games Market Share (%), oleh merek, 2020-2024
Chart Middle East and Africa Toys and Games Market, oleh merek, 2024
Table Middle East and Africa – Populasi (Jutaan) dan ramalan
Table Middle East and Africa – Indeks Harga Konsumen (CPI) dan ramalan
Table Middle East and Africa – Produk dan Prakiraan Domestik Bruto
Table Middle East and Africa Toys and Games Market: Habiskan sebagai proporsi PDB (%)
Table Middle East and Africa Toys and Games Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
Yalla Group Limited
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
The Walt Disney Company
Kelompok Samsung
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Spin Master Ltd.
Sony Corporation
Simba Dickie Group
Rovio Entertainment Oyj
Roblox Corporation
Ravensburger AG
Nintendo Co., Ltd.
Niantic, Inc.
Microsoft Corp.
MGA Entertainment, Inc.
Mattel, Inc.
LEGO Group
Krafton, Inc.
Hasbro, Inc.
Hallmark Cards, Inc.
Epic Games, Inc.
Electronic Arts, Inc.
CD Projekt S.A.
Bandai Namco Holdings, Inc.
4M Industrial Development Limited
$1,675.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
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