
Forecasts highlight a favorable growth outlook for the Europe toys and games market, dengan peningkatan USD yang diproyeksikan 30.8 miliar dan CAGR dekat 5% melalui 2030. Europe’s toys and games market is heavily influenced by evolving consumer preferences towards educational and sustainable toys, particularly in Western Europe. Licensed toys related to popular entertainment franchises are key drivers, while the video games segment is expanding due to increased digital game sales and the popularity of gaming consoles. The rise of e-commerce has also facilitated greater access to a diverse range of products across both traditional and video game categories.
The report aims to deliver comprehensive data on the Europe toys and games market, mencakup ukuran pasar tahunan dan tingkat pertumbuhan selama enam tahun terakhir, Seiring dengan proyeksi melalui 2030. Ini memberikan analisis mendalam tentang kategori dan subkategori pasar, dengan fokus khusus pada tren yang berkembang berdasarkan produk, distribution channel and country.
Segmentasi pasar
The Europe toys and games market is classified into the following segments:
Produk: Mainan dan permainan tradisional (berlisensi, tidak berlisensi), video game dan konsol
Saluran distribusi: toko serba ada, supermarket dan hypermarket, Toko Elektronik, toko mainan, e-commerce, yang lain
Country: France, Germany, Italia, Netherlands, Polandia, Russia, Spain, Turkey, United Kingdom, yang lain
The Europe toys and games market is segmented by product, distribution channel and country. Berdasarkan produk, the market is categorized into traditional toys and games (berlisensi, tidak berlisensi), dan video game dan konsol. Distribution channel segments are divided into convenience stores, supermarket dan hypermarket, Toko Elektronik, toko mainan, e-commerce, dan lainnya. Secara geografis, the market includes France, Germany, Italia, Netherlands, Polandia, Russia, Spain, Turkey, United Kingdom, dan lainnya.
Lanskap kompetitif
Key players dominating the toys and games market include Warner Bros. Entertainment Inc., Wargaming Group Limited, VTech Holdings Limited, Vivendi SE, Valve Corporation, Ubisoft Entertainment SA, Tomy Company Ltd., The Walt Disney Company, The Character Group plc, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Spin Master Ltd., Sony Corporation, Simba Dickie Group, Sega Sammy Holdings Inc., Rovio Entertainment Oyj, Revell Carrera GmbH, Ravensburger AG, Nintendo Co. Ltd., Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Meta Platforms Inc., Mattel Inc., LEGO Group, Krafton Inc., Hasbro Inc., Hallmark Cards Inc., Habermaas GmbH, Good Time Holding GmbH, Giochi Preziosi S.p.A., geobra Brandstatter Stiftung & Bersama. Kg, Funko LLC, Epic Games Inc., Embracer Group AB, Electronic Arts Inc., Clementoni S.p.A., Bandai Namco Holdings Inc. and Artsana Group.
This analysis offers a comprehensive overview of the main players in the toys and games market, mengevaluasi tren kinerja mereka dari 2020 ke 2024. Temuan kunci menggambarkan pergeseran pangsa pasar, mengidentifikasi baik perusahaan dominan dan pesaing yang meningkat.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the Europe toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Europe toys and games market: produk, distribution channel and country.
Gain deep insights into the dynamics of the Europe toys and games market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Europe toys and games market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Europe Toys and Games Market – Analisis produk
Europe Toys and Games Market – Analisis Saluran Distribusi
Europe Toys and Games Market – Country Analysis
Analisis Saham Perusahaan
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Vivendi SE
Valve Corporation
Ubisoft Entertainment SA
Tomy Company, Ltd.
The Walt Disney Company
The Character Group plc
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table Europe Toys and Games Market 2020-2030
Chart Europe Toys and Games Market, Pertumbuhan bersih, 2020-2030
Chart Europe Toys and Games Market, Tingkat pertumbuhan, 2020-2030
Table Europe Toys and Games Market by Product, 2020-2030
Chart Europe Toys and Games Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Toys and Games Market by Product, 2020-2030
Table Europe Toys and Games Market by Distribution Channel, 2020-2030
Chart Europe Toys and Games Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Toys and Games Market by Distribution Channel, 2020-2030
Table Europe Toys and Games Market by Country, 2020-2030
Chart Europe Toys and Games Market by Country, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Toys and Games Market by Country, 2020-2030
Table Europe Toys and Games Market Share (%), oleh perusahaan, 2020-2024
Chart Europe Toys and Games Market, oleh perusahaan, 2024
Table Europe Toys and Games Market Share (%), oleh merek, 2020-2024
Chart Europe Toys and Games Market, oleh merek, 2024
Table Europe – Populasi (Jutaan) dan ramalan
Table Europe – Indeks Harga Konsumen (CPI) dan ramalan
Table Europe – Produk dan Prakiraan Domestik Bruto
Table Europe Toys and Games Market: Habiskan sebagai proporsi PDB (%)
Table Europe Toys and Games Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
Warner Bros. Entertainment, Inc.
Wargaming Group Limited
VTech Holdings Limited
Vivendi SE
Valve Corporation
Ubisoft Entertainment SA
Tomy Company, Ltd.
The Walt Disney Company
The Character Group plc
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Spin Master Ltd.
Sony Corporation
Simba Dickie Group
Sega Sammy Holdings, Inc.
Rovio Entertainment Oyj
Revell Carrera GmbH
Ravensburger AG
Nintendo Co., Ltd.
Niantic, Inc.
Microsoft Corp.
MGA Entertainment, Inc.
Meta Platforms, Inc.
Mattel, Inc.
LEGO Group
Krafton, Inc.
Hasbro, Inc.
Hallmark Cards, Inc.
Habermaas GmbH
Good Time Holding GmbH
Giochi Preziosi S.p.A.
geobra Brandstatter Stiftung & Bersama. Kg
Funko LLC
Epic Games, Inc.
Embracer Group AB
Electronic Arts, Inc.
Clementoni S.p.A.
Bandai Namco Holdings, Inc.
Artsana Group
$1,675.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
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