
Projected growth in the USA video games and consoles market includes an incremental increase of USD 22.0 miliar, with a CAGR of nearly 4.9% melalui 2030. The US remains a global leader in the video game market, driven by early adoption of next-gen consoles and strong demand for multiplayer and immersive gaming experiences. The rise of cloud gaming platforms and streaming services is also reshaping the industry. Selain itu, the growing popularity of eSports and in-game purchases reflects a shift towards digital revenue models.
The report delivers a comprehensive dataset on the USA video games and consoles market, detailing annual market size and growth rates over the past six years, alongside projections through 2030. It offers an in-depth examination of market segments and subcategories, dengan fokus khusus pada tren yang berkembang berdasarkan produk, revenue stream and distribution channel.
Segmentasi pasar
The USA video games and consoles market is categorized into the following segments:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain
The video games and consoles market in USA is segmented based on product, revenue stream and distribution channel. Berdasarkan produk, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Segmen saluran distribusi mencakup supermarket dan hypermarket, Toko Elektronik, e-commerce, dan lainnya.
Lanskap kompetitif
Key players dominating the video games and consoles market include Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 ke 2024. Temuan ini menyoroti perubahan pangsa pasar, mengungkapkan kedua pemimpin pasar yang mapan dan pesaing yang muncul.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the USA video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the USA video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the USA video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the USA video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
USA Video Games and Consoles Market – Analisis produk
USA Video Games and Consoles Market – Revenue Stream Analysis
USA Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table USA Video Games and Consoles Market 2020-2030
Chart USA Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart USA Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table USA Video Games and Consoles Market by Product, 2020-2030
Chart USA Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart USA Video Games and Consoles Market by Product, 2020-2030
Table USA Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart USA Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart USA Video Games and Consoles Market by Revenue Stream, 2020-2030
Table USA Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart USA Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart USA Video Games and Consoles Market by Distribution Channel, 2020-2030
Table USA Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart USA Video Games and Consoles Market, oleh perusahaan, 2024
Table USA Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart USA Video Games and Consoles Market, oleh merek, 2024
Table USA – Populasi (Jutaan) dan ramalan
Table USA – Indeks Harga Konsumen (CPI) dan ramalan
Table USA – Produk dan Prakiraan Domestik Bruto
Table USA Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table USA Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
$425.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
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