Taiwan Video Games and Consoles Market 2025

Kode Laporan: HL1052TA Industri: Tag: , ,

The Taiwan video games and consoles market is likely to exhibit mild growth, with a projected increase from USD 2,700.1 juta masuk 2024 ke USD 3,597.8 juta oleh 2030, sesuai dengan CAGR 4.9% during the 2025 ke 2030 jangka waktu. Taiwan’s strong manufacturing base in gaming hardware, particularly in semiconductors, positions it as a key player in the global gaming supply chain. The domestic market is driven by high smartphone penetration and demand for competitive gaming, with eSports gaining increasing prominence. Selain itu, Taiwan’s consumer base has embraced digital gaming, driving both console and mobile game sales.

This report delivers a comprehensive analysis and forward-looking perspective on the Taiwan video games and consoles market, mencakup data historis dari 2020 ke 2024 dan proyeksi pasar 2030. Dengan memeriksa ukuran pasar, tingkat pertumbuhan, dan wawasan tersegmentasi, Laporan ini menyoroti pergeseran dinamis dan tren yang muncul membentuk industri. Ini memberikan kerusakan granular di seluruh dimensi kunci, including product, revenue stream and distribution channel, Menawarkan pemangku kepentingan peta jalan rinci untuk pengambilan keputusan strategis.


Segmentasi pasar


The Taiwan video games and consoles market is classified into the following segments:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain

The Taiwan market for video games and consoles is divided based on product, revenue stream and distribution channel. Berdasarkan produk, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Segmen saluran distribusi terdiri dari supermarket dan hypermarket, Toko Elektronik, e-commerce, dan lainnya.


Lanskap kompetitif


The Taiwan video games and consoles market remains highly competitive, with major players including Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Mad Head Limited, Microsoft Corp., NCSoft Corporation, Nintendo Co. Ltd., Soft Star Entertainment Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Vivendi SE.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, mengevaluasi tren kinerja mereka dari 2020 ke 2024. Temuan kunci menggambarkan pergeseran pangsa pasar, mengidentifikasi baik perusahaan dominan dan pesaing yang meningkat.


Mengapa Membeli Laporan Ini?


Obtain precise statistical data and forecasts for the Taiwan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Taiwan video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Taiwan video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Taiwan video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.


Daftar isi


DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Taiwan Video Games and Consoles Market – Analisis produk
Taiwan Video Games and Consoles MarketRevenue Stream Analysis
Taiwan Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltd.
Soft Star Entertainment, Inc.
Sony Corporation

Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian

Angka dan tabel
Table Taiwan Video Games and Consoles Market 2020-2030
Chart Taiwan Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Taiwan Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Taiwan Video Games and Consoles Market by Product, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, 2020-2030
Table Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Taiwan Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Taiwan Video Games and Consoles Market, oleh perusahaan, 2024
Table Taiwan Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Taiwan Video Games and Consoles Market, oleh merek, 2024
Table Taiwan – Populasi (Jutaan) dan ramalan
Table Taiwan – Indeks Harga Konsumen (CPI) dan ramalan
Table Taiwan – Produk dan Prakiraan Domestik Bruto
Table Taiwan Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Taiwan Video Games and Consoles Market: Konsumsi per kapita (Populasi)


Perusahaan disebutkan


Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltd.
Soft Star Entertainment, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE


$425.0

What's Inside?

→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet

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