
The South Korea video games and consoles market is expected to realize a modest increase of USD 3.2 miliar, mendemonstrasikan CAGR tentang 4.6% Selama periode perkiraan dari 2025 ke 2030. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. Selain itu, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.
The report provides a comprehensive analysis of the South Korea video games and consoles market, Menawarkan data terperinci tentang ukuran pasar historis dan tingkat pertumbuhan selama enam tahun terakhir, Bersamaan dengan perkiraan yang membentang 2030. Ini menyajikan pemeriksaan mendalam tentang kategori dan subkategori pasar, with a particular focus on key trends shaping the industry across product, revenue stream and distribution channel.
Segmentasi pasar
The following outlines the segmentation of the South Korea video games and consoles market:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain
In South Korea, the video games and consoles market is segmented by product, revenue stream and distribution channel. Berdasarkan produk, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, Toko Elektronik, e-commerce, dan lainnya.
Lanskap kompetitif
The South Korea video games and consoles market is marked by intense competition, featuring leading companies such as Com2uS Holdings Co. Ltd., Devisisters Co. Ltd., Efun Co. Ltd., Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. Ltd., Nexon Co. Ltd., NHN Corp., Nintendo Co. Ltd., Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. Ltd. and Wemade Play Co. Ltd.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, menganalisis kinerja mereka dari 2020 ke 2024. Hasilnya menunjukkan perubahan pangsa pasar, menekankan baik pemimpin maupun pendatang baru.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
South Korea Video Games and Consoles Market – Analisis produk
South Korea Video Games and Consoles Market – Revenue Stream Analysis
South Korea Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table South Korea Video Games and Consoles Market 2020-2030
Chart South Korea Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart South Korea Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table South Korea Video Games and Consoles Market by Product, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, 2020-2030
Table South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Table South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Table South Korea Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart South Korea Video Games and Consoles Market, oleh perusahaan, 2024
Table South Korea Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart South Korea Video Games and Consoles Market, oleh merek, 2024
Table South Korea – Populasi (Jutaan) dan ramalan
Table South Korea – Indeks Harga Konsumen (CPI) dan ramalan
Table South Korea – Produk dan Prakiraan Domestik Bruto
Table South Korea Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table South Korea Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., Ltd.
Nexon Co., Ltd.
NHN Corp.
Nintendo Co., Ltd.
Pearl Abyss Corp.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Webzen, Inc.
Wemade Co., Ltd.
Wemade Play Co., Ltd.
$425.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
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