
The Singapore video games and consoles market is projected to show slight growth, diantisipasi untuk bangkit dari USD 976.0 juta masuk 2024 ke USD 1,185.9 juta oleh 2030, mencerminkan CAGR 3.3% selama periode 2025 ke 2030. Singapore’s advanced infrastructure and widespread internet connectivity make it a hub for gaming in Southeast Asia. Government support for the digital economy, including investments in gaming and eSports, further drives market growth. Selain itu, Singapore’s strategic position as a regional technology hub attracts major gaming companies to set up operations, boosting local market expansion.
The report delivers a comprehensive dataset on the Singapore video games and consoles market, detailing annual market size and growth rates over the past six years, alongside projections through 2030. It offers an in-depth examination of market segments and subcategories, dengan fokus khusus pada tren yang berkembang berdasarkan produk, revenue stream and distribution channel.
Segmentasi pasar
The Singapore video games and consoles market is categorized into the following segments:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: Toko Elektronik, e-commerce, yang lain
The video games and consoles market in the Singapore is segmented by product, revenue stream and distribution channel. Berdasarkan produk, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments encompass electronics stores, e-commerce, dan lainnya.
Lanskap kompetitif
The Singapore video games and consoles market exhibits significant competition. Leading companies within the market include ByteDance Ltd., Capcom Co. Ltd., Com2uS Holdings Co. Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Microsoft Corp., Netmarble Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 ke 2024. Temuan ini menyoroti perubahan pangsa pasar, mengungkapkan kedua pemimpin pasar yang mapan dan pesaing yang muncul.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the Singapore video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Singapore video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Singapore video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Singapore video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Singapore Video Games and Consoles Market – Analisis produk
Singapore Video Games and Consoles Market – Revenue Stream Analysis
Singapore Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
ByteDance Ltd.
Capcom Co., Ltd.
Com2uS Holdings Co., Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Microsoft Corp.
Netmarble Corp.
Nexon Co., Ltd.
Nintendo Co., Ltd.
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table Singapore Video Games and Consoles Market 2020-2030
Chart Singapore Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Singapore Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Singapore Video Games and Consoles Market by Product, 2020-2030
Chart Singapore Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Singapore Video Games and Consoles Market by Product, 2020-2030
Table Singapore Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Singapore Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Singapore Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Singapore Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Singapore Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Singapore Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Singapore Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Singapore Video Games and Consoles Market, oleh perusahaan, 2024
Table Singapore Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Singapore Video Games and Consoles Market, oleh merek, 2024
Table Singapore – Populasi (Jutaan) dan ramalan
Table Singapore – Indeks Harga Konsumen (CPI) dan ramalan
Table Singapore – Produk dan Prakiraan Domestik Bruto
Table Singapore Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Singapore Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
ByteDance Ltd.
Capcom Co., Ltd.
Com2uS Holdings Co., Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Microsoft Corp.
Netmarble Corp.
Nexon Co., Ltd.
Nintendo Co., Ltd.
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
$425.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
Pertanyaan yang sering diajukan
Berapa lama pengirimannya?
Barang yang dibeli untuk pengiriman online biasanya dikirimkan 8 jam kerja.
Apakah ada diskon untuk beberapa pembelian?
Diskon tersedia saat membeli 2+ Laporan. Untuk informasi lebih lanjut, Hubungi Anda dan kami dapat menjelaskannya dengan Anda secara langsung.
Apakah Anda menawarkan diskon untuk organisasi nirlaba?
Kami menawarkan kepada siswa/anggota fakultas diskon pendidikan khusus hingga 30%. Hubungi formulir kontak kami untuk memulai.
Bentuk pembayaran apa yang Anda terima?
StrategyHelix menawarkan proses pembayaran kartu kredit yang aman. Untuk pesanan online kami menerima kartu kredit utama dan paypal. StrategyHelix tidak memiliki akses ke informasi kartu kredit Anda, dan keamanan situs kami diverifikasi oleh cybersource.