Diantisipasi untuk tumbuh dengan mantap, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 juta masuk 2023 ke USD 2,682.4 juta oleh 2029, dengan CAGR 8.2% Sepanjang periode perkiraan. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Selain itu, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.
This report presents a detailed overview of the Malaysia video games and consoles industry, termasuk data utama tentang ukuran pasar historis, tingkat pertumbuhan, dan tren masa depan. Ini menawarkan analisis mendalam tentang berbagai segmen pasar, Memperhatikan faktor -faktor seperti produk, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Segmentasi pasar
The Malaysia video games and consoles market is structured as follows:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: Toko Elektronik, e-commerce, yang lain
The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. Berdasarkan produk, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, dan lainnya.
Lanskap kompetitif
The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, melacak kinerja mereka dari 2019 ke 2023. Wawasan mengungkapkan fluktuasi pangsa pasar, menyoroti kedua pemimpin veteran dan pemain yang muncul.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Laporan Lingkup
Metodologi Penelitian
Tinjauan Pasar
Malaysia Video Games and Consoles Market – Analisis produk
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Analisis Saluran Distribusi
Pemain kunci dan pangsa pasar
– ByteDance Ltd.
– Electronic Arts, Inc.
– Garena Interactive Holding Ltd.
– Konami Group Corporation
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Roblox Corporation
– Shanghai Lilith Technology Co., Ltd.
…
Data dan perkiraan ekonomi makro
Penafian
Angka dan tabel
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Pertumbuhan bersih, 2019-2029
Chart Malaysia Video Games and Consoles Market, Tingkat pertumbuhan, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), oleh perusahaan, 2019-2023
Chart Malaysia Video Games and Consoles Market, oleh perusahaan, 2023
Table Malaysia Video Games and Consoles Market Share (%), oleh merek, 2019-2023
Chart Malaysia Video Games and Consoles Market, oleh merek, 2023
Table Malaysia – Populasi (Jutaan) dan ramalan
Table Malaysia – Indeks Harga Konsumen (CPI) dan ramalan
Table Malaysia – Produk dan Prakiraan Domestik Bruto
Table Malaysia Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Malaysia Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation