Japan Video Games and Consoles Market 2025

Kode Laporan: HL1047JA Industri: Tag: , ,

The market for video games and consoles is anticipated to decline by USD 1.5 miliar oleh 2030, menampilkan CAGR -1.5%. The country’s aging population and declining birth rates are reducing the core demographic of younger gamers, which could slow market growth. Selain itu, shifting consumer preferences toward mobile gaming, where Japan remains strong, may impact the demand for traditional consoles. While Japan has historically been at the forefront of game development and hardware innovation, competition from international developers and mobile gaming giants could further pressure domestic companies.

The report aims to deliver comprehensive data on the Japan video games and consoles market, mencakup ukuran pasar tahunan dan tingkat pertumbuhan selama enam tahun terakhir, Seiring dengan proyeksi melalui 2030. Ini memberikan analisis mendalam tentang kategori dan subkategori pasar, dengan fokus khusus pada tren yang berkembang berdasarkan produk, revenue stream and distribution channel.


Segmentasi pasar


The Japan video games and consoles market is classified into the following segments:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain

The segmentation of the Japan video games and consoles market product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Segmen saluran distribusi terdiri dari supermarket dan hypermarket, Toko Elektronik, e-commerce, dan lainnya.


Lanskap kompetitif


The competitive landscape of the video games and consoles industry has been thoroughly analyzed, highlighting key players such as Bandai Namco Holdings Inc., Colopl Inc., CyberAgent Inc., GungHo Online Entertainment Inc., Konami Group Corporation, LY Corporation, Meta Platforms Inc., Mixi Inc., Niantic Inc., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd. and Type-Moon Co. Ltd.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, mengevaluasi tren kinerja mereka dari 2020 ke 2024. Temuan kunci menggambarkan pergeseran pangsa pasar, mengidentifikasi baik perusahaan dominan dan pesaing yang meningkat.


Mengapa Membeli Laporan Ini?


Obtain precise statistical data and forecasts for the Japan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Japan video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Japan video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Japan video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.


Daftar isi


DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Japan Video Games and Consoles Market – Analisis produk
Japan Video Games and Consoles MarketRevenue Stream Analysis
Japan Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Bandai Namco Holdings, Inc.
Colopl, Inc.
CyberAgent, Inc.
GungHo Online Entertainment, Inc.
Konami Group Corporation
LY Corporation
Meta Platforms, Inc.
Mixi, Inc.
Niantic, Inc.

Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian

Angka dan tabel
Table Japan Video Games and Consoles Market 2020-2030
Chart Japan Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Japan Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Japan Video Games and Consoles Market by Product, 2020-2030
Chart Japan Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Japan Video Games and Consoles Market by Product, 2020-2030
Table Japan Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Japan Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Japan Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Japan Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Japan Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Japan Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Japan Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Japan Video Games and Consoles Market, oleh perusahaan, 2024
Table Japan Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Japan Video Games and Consoles Market, oleh merek, 2024
Table Japan – Populasi (Jutaan) dan ramalan
Table Japan – Indeks Harga Konsumen (CPI) dan ramalan
Table Japan – Produk dan Prakiraan Domestik Bruto
Table Japan Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Japan Video Games and Consoles Market: Konsumsi per kapita (Populasi)


Perusahaan disebutkan


Bandai Namco Holdings, Inc.
Colopl, Inc.
CyberAgent, Inc.
GungHo Online Entertainment, Inc.
Konami Group Corporation
LY Corporation
Meta Platforms, Inc.
Mixi, Inc.
Niantic, Inc.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Tencent Holdings Ltd.
Type-Moon Co., Ltd.


$425.0

What's Inside?

→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet

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