Europe Video Games and Consoles Market 2025

Kode Laporan: HL1038EU Industri: Tag: , ,

Projections for the Europe video games and consoles market suggest a promising growth trajectory, dengan kebangkitan USD yang diantisipasi 18.2 billion and a CAGR nearing 5.2% Selama lima tahun ke depan. Rising digital transformation across key markets like the UK, Germany, and France, with the adoption of cloud gaming platforms, is a major driver. Consumer demand for immersive gaming experiences, including virtual reality (VR) and augmented reality (AR), further boosts the market. Selain itu, robust infrastructure and high disposable income levels support increased spending on gaming consoles and related content.

This report presents a thorough analysis and future outlook for the Europe video games and consoles market, mencakup data historis dari 2020 ke 2024 dan ramalan sampai 2030. Itu menyelidiki ukuran pasar, pola pertumbuhan, dan wawasan tersegmentasi, mengungkapkan tren yang mengubah industri. By dissecting critical aspects such as product, revenue stream, distribution channel and country, Laporan ini menyediakan toolkit yang komprehensif untuk memahami dan memanfaatkan peluang pasar.


Segmentasi pasar


The Europe video games and consoles market is structured as follows:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain
Country: France, Germany, Italia, Netherlands, Polandia, Russia, Spain, Turkey, United Kingdom, yang lain

The Europe video games and consoles market is segmented by product, revenue stream, distribution channel and country. Berdasarkan produk, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments consist of supermarkets and hypermarkets, Toko Elektronik, e-commerce, dan lainnya. Secara geografis, the market is divided into France, Germany, Italia, Netherlands, Polandia, Russia, Spain, Turkey, United Kingdom, dan lainnya.


Lanskap kompetitif


Key players dominating the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

The report provides a detailed assessment of prominent companies within the video games and consoles market, melacak kinerja mereka dari 2020 ke 2024. Wawasan mengungkapkan fluktuasi pangsa pasar, menyoroti kedua pemimpin veteran dan pemain yang muncul.


Mengapa Membeli Laporan Ini?


Obtain precise statistical data and forecasts for the Europe video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Europe video games and consoles market: produk, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the Europe video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Europe video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.


Daftar isi


DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Europe Video Games and Consoles Market – Analisis produk
Europe Video Games and Consoles MarketRevenue Stream Analysis
Europe Video Games and Consoles Market – Analisis Saluran Distribusi
Europe Video Games and Consoles MarketCountry Analysis
Analisis Saham Perusahaan
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Sony Corporation

Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian

Angka dan tabel
Table Europe Video Games and Consoles Market 2020-2030
Chart Europe Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Europe Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Europe Video Games and Consoles Market by Product, 2020-2030
Chart Europe Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Video Games and Consoles Market by Product, 2020-2030
Table Europe Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Europe Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Europe Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Europe Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Europe Video Games and Consoles Market by Country, 2020-2030
Chart Europe Video Games and Consoles Market by Country, CAGR Historis dan Prakiraan, 2020-2030
Chart Europe Video Games and Consoles Market by Country, 2020-2030
Table Europe Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Europe Video Games and Consoles Market, oleh perusahaan, 2024
Table Europe Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Europe Video Games and Consoles Market, oleh merek, 2024
Table Europe – Populasi (Jutaan) dan ramalan
Table Europe – Indeks Harga Konsumen (CPI) dan ramalan
Table Europe – Produk dan Prakiraan Domestik Bruto
Table Europe Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Europe Video Games and Consoles Market: Konsumsi per kapita (Populasi)


Perusahaan disebutkan


Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


$1,675.0

What's Inside?

→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet

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