
A modest growth trajectory is forecasted for the China video games and consoles market, dengan peningkatan USD yang diharapkan 15.3 billion and a CAGR of roughly 3.9% dari 2025 melalui 2030. China’s position as the largest gaming market globally is driven by high mobile gaming consumption and the continued dominance of domestic gaming companies. Government policies supporting digital innovation, alongside a massive online population, also push the market forward. Namun, regulatory constraints on content and gaming time may influence future trends.
Providing a holistic view of the China video games and consoles market, this report analyzes historical performance from 2020 ke 2024 and projects trends through 2030. It evaluates market size, tingkat pertumbuhan, and key segments, uncovering the forces driving change in the sector. With a focus on product, revenue stream and distribution channel, the report delivers a detailed analysis to inform strategic planning and market positioning.
Segmentasi pasar
The China video games and consoles market is structured as follows:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: Toko Elektronik, e-commerce, yang lain
In China, the video games and consoles market is segmented by product, revenue stream and distribution channel. Berdasarkan produk, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, dan lainnya.
Lanskap kompetitif
Major participants in the video games and consoles market comprise G-bits Network Technology Xiamen Co. Ltd., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Perfect World Co. Ltd., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd. and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.
The report provides a detailed assessment of prominent companies within the video games and consoles market, melacak kinerja mereka dari 2020 ke 2024. Wawasan mengungkapkan fluktuasi pangsa pasar, menyoroti kedua pemimpin veteran dan pemain yang muncul.
Mengapa Membeli Laporan Ini?
Obtain precise statistical data and forecasts for the China video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the China video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the China video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the China video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.
Daftar isi
DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
China Video Games and Consoles Market – Analisis produk
China Video Games and Consoles Market – Revenue Stream Analysis
China Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
…
Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian
Angka dan tabel
Table China Video Games and Consoles Market 2020-2030
Chart China Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart China Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table China Video Games and Consoles Market by Product, 2020-2030
Chart China Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart China Video Games and Consoles Market by Product, 2020-2030
Table China Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, 2020-2030
Table China Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, 2020-2030
Table China Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart China Video Games and Consoles Market, oleh perusahaan, 2024
Table China Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart China Video Games and Consoles Market, oleh merek, 2024
Tabel China – Populasi (Jutaan) dan ramalan
Tabel China – Indeks Harga Konsumen (CPI) dan ramalan
Tabel China – Produk dan Prakiraan Domestik Bruto
Table China Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table China Video Games and Consoles Market: Konsumsi per kapita (Populasi)
Perusahaan disebutkan
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.
$425.0
What's Inside?
→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet
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