Australia Video Games and Consoles Market 2025

Kode Laporan: HL1054AU Industri: Tag: , ,

The market for video games and consoles is set for moderate growth, dengan proyeksi yang menunjukkan peningkatan USD 3.6 billion and a CAGR nearing 9.4% selama periode perkiraan. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Selain itu, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.

This report provides a comprehensive analysis of the Australia video games and consoles market, menggabungkan data historis dari 2020 ke 2024 dengan proyeksi berwawasan ke depan 2030. Ini memeriksa ukuran pasar, tingkat pertumbuhan, dan tren utama, Menawarkan perspektif terperinci tentang evolusi industri. Analisis disusun di seluruh dimensi kritis, including product, revenue stream and distribution channel, memungkinkan pemangku kepentingan untuk mengidentifikasi peluang dan membuat keputusan strategis yang terinformasi.


Segmentasi pasar


The segmentation of the Australia video games and consoles market is outlined below:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran distribusi: supermarket dan hypermarket, Toko Elektronik, e-commerce, yang lain

The Australia video games and consoles market is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, Toko Elektronik, e-commerce, dan lainnya.


Lanskap kompetitif


The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

This report presents an extensive analysis of major entities in the video games and consoles market, fokus pada kinerja mereka dari 2020 ke 2024. Temuan menampilkan perubahan pangsa pasar, Mengenali pemimpin lama dan penantang baru.


Mengapa Membeli Laporan Ini?


Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: produk, revenue stream and distribution channel.
Mengembangkan strategi khusus wilayah dan menetapkan prioritas strategis berdasarkan analisis data yang terlokalisasi.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Identifikasi peluang investasi berpotensi tinggi dengan menargetkan sektor pertumbuhan dan tren yang muncul.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Nilai lanskap kompetitif untuk menentukan waktu yang ideal untuk memanfaatkan peluang pasar.
Satu lisensi pengguna tak terbatas dalam organisasi yang sama, tanpa biaya tambahan untuk pengguna tambahan.


Daftar isi


DAFTAR ISI
Temuan kunci
Segmentasi pasar
Tinjauan Pasar
Australia Video Games and Consoles Market – Analisis produk
Australia Video Games and Consoles MarketRevenue Stream Analysis
Australia Video Games and Consoles Market – Analisis Saluran Distribusi
Analisis Saham Perusahaan
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.

Data dan perkiraan ekonomi makro
Metodologi Penelitian
Penafian

Angka dan tabel
Table Australia Video Games and Consoles Market 2020-2030
Chart Australia Video Games and Consoles Market, Pertumbuhan bersih, 2020-2030
Chart Australia Video Games and Consoles Market, Tingkat pertumbuhan, 2020-2030
Table Australia Video Games and Consoles Market by Product, 2020-2030
Chart Australia Video Games and Consoles Market by Product, CAGR Historis dan Prakiraan, 2020-2030
Chart Australia Video Games and Consoles Market by Product, 2020-2030
Table Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR Historis dan Prakiraan, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR Historis dan Prakiraan, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Australia Video Games and Consoles Market Share (%), oleh perusahaan, 2020-2024
Chart Australia Video Games and Consoles Market, oleh perusahaan, 2024
Table Australia Video Games and Consoles Market Share (%), oleh merek, 2020-2024
Chart Australia Video Games and Consoles Market, oleh merek, 2024
Tabel Australia – Populasi (Jutaan) dan ramalan
Tabel Australia – Indeks Harga Konsumen (CPI) dan ramalan
Tabel Australia – Produk dan Prakiraan Domestik Bruto
Table Australia Video Games and Consoles Market: Habiskan sebagai proporsi PDB (%)
Table Australia Video Games and Consoles Market: Konsumsi per kapita (Populasi)


Perusahaan disebutkan


Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


$425.0

What's Inside?

→ Perkiraan Pasar, Perkiraan & Data historis
→ Data dan Peringkat Kinerja Kritis
→ Tren yang muncul, Perubahan pasar
→ Laporan PDF dan Excel DataSheet

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