Toys and Games Market in USA 2021


Paglalarawan

Toys and games are found throughout the world and date back to early times. Playing with toys can be an enjoyable means of training young children for life experiences. The toys and games market in USA is set to grow by US$ 41 bilyon sa panahon ng 2021-2027, lumalaki sa isang compound taunang rate ng paglago (CAGR) ng mga 8.1% sa panahon ng pagtataya, ayon sa data at analytics company na StrategyHelix. Awareness of the cognitive and intellectual benefits of outdoor and sports toys, influence of technology in promoting video games, rising demand for scientific and educational toys, continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.

Ang ulat ay nagbibigay ng napapanahong data ng laki ng merkado para sa panahon 2017-2020 at forecast na 2027 covering key market aspects like sales value for toys and games. The USA toys and games market is segmented on the basis of product, channel ng pamamahagi. Ayon sa produkto, it is categorized into traditional toys & games, and electronic games. The traditional toys & games segment held the largest market share in 2020. Sa pamamagitan ng channel ng pamamahagi, the toys and games market is divided into supermarkets & mga hypermarket, mga tindahan ng espesyalidad, online na tingi, at iba pa. The online retailing segment accounted for the largest market share in 2020.

The traditional toys & games market is further segmented into action figures & accessories, arts & crafts, baby & pre-school toys, construction toys, dolls & accessories, games & puzzles, outdoor & sports toys, vehicles & remote control, at iba pa. Kabilang sa mga ito, construction toys segment held the largest market share in 2020. The electronic games market is further segmented into electronic games hardware, and electronic games software. Kabilang sa mga ito, electronic games software segment held the largest market share in 2020.

The report has profiled some of the key players of the market such as Activision Blizzard Inc., Electronic Arts Inc. (EA), Hasbro Inc., LEGO System A/S, Mattel Inc., MGA Entertainment Inc., Microsoft Corporation, Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Ubisoft Entertainment SA.

Ang ulat ay isang napakahalagang mapagkukunan para sa mga kumpanya at organisasyon na aktibo sa industriyang ito. It provides a cohesive picture of the toys and games market to help drive informed decision making for industry executives, mga gumagawa ng patakaran, akademiko, at mga analyst.


Saklaw ng Ulat

Produkto: traditional toys & games, and electronic games
Pamamahagi ng channel: mga supermarket & mga hypermarket, mga tindahan ng espesyalidad, online na tingi, at iba pa
Mga Taon na Itinuturing: Ang ulat na ito ay sumasaklaw sa panahon 2017 sa 2027


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Talaan ng mga Nilalaman

1. Kahulugan ng Market
2. Metodolohiya ng Pananaliksik
3. Market Data & Outlook
3.1 Halaga ng Market
3.2 Pagtataya ng Halaga sa Market
4. Toys and Games Market by Product
4.1 Traditional Toys & Games
4.2 Electronic Games
5. Toys and Games Market by Distribution Channel
5.1 Mga Supermarket & Mga Hypermarket
5.2 Mga Tindahan ng Espesyalidad
5.3 Online na Pagtitingi
5.4 Ang iba naman
6. Mga Profile ng Kumpanya
6.1 Activision Blizzard, Inc.
6.2 Electronic Arts Inc. (EA)
6.3 Hasbro, Inc.
6.4 LEGO System A/S
6.5 Mattel, Inc.
6.6 MGA Entertainment, Inc.
6.7 Microsoft Corporation
6.8 Nintendo Co., Ltd.
6.9 Sony Corporation
6.10 Take-Two Interactive Software, Inc.
6.11 Ubisoft Entertainment SA
7. Apendiks
7.1 Tungkol sa StrategyHelix
7.2 Pagtanggi


USD 125

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