South Korea Video Games and Consoles Market 2024

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The latest estimates indicate that the South Korea video games and consoles market is expected to experience modest growth, with an incremental increase of USD 3.2 bilyon. This growth is projected to occur at a compound annual growth rate (CAGR) of approximately 4.6% Sa panahon ng pagtataya mula sa 2024 sa 2029. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. Bukod pa rito, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.

The report delivers an in-depth analysis of the South Korea video games and consoles industry, Nag-aalok ng malawak na data ng merkado tulad ng makasaysayang laki ng merkado, Mga trajectory ng paglago, at mga projection na nakatuon sa hinaharap. Lubusang sinusuri nito ang mga pangunahing kategorya at subkategorya ng merkado, emphasizing critical elements like product, revenue stream and distribution channel. Sa pamamagitan ng pagbibigay ng detalyadong pagsusuri na ito, the report assists in uncovering the untapped potential of the video games and consoles market.


Segmentasyon ng Market


The following outlines the segmentation of the South Korea video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Channel ng pamamahagi: Mga supermarket at hypermarket, electronics stores, E-commerce, iba pa

The video games and consoles market in the South Korea is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, E-commerce, at iba pa.


Mapagkumpitensyang Landscape


The video games and consoles market remains highly competitive, with major players including Com2uS Holdings Co. Ltd., Devisisters Co. Ltd., Efun Co. Ltd., Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. Ltd., Nexon Co. Ltd., NHN Corp., Nintendo Co. Ltd., Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. Ltd. and Wemade Play Co. Ltd.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, Pagsusuri sa Iyong Pagganap Mula sa 2019 sa 2023. Ang mga resulta ay nagpapahiwatig ng mga pagbabago sa bahagi ng merkado, Bigyang-diin ang parehong mga naitatag na pinuno at mga bagong entrante.


Bakit Bilhin ang Report na Ito?


Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: product, revenue stream and distribution channel.
Bumuo ng mga estratehiya na tukoy sa rehiyon at magtakda ng mga estratehikong priyoridad batay sa naisalokal na pagsusuri ng data.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
Tukuyin ang mga mataas na potensyal na pagkakataon sa pamumuhunan sa pamamagitan ng pag-target sa mga sektor ng paglago at mga umuusbong na uso.
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
Suriin ang mapagkumpitensyang tanawin upang matukoy ang perpektong tiyempo para sa pag-capitalize sa mga pagkakataon sa merkado.
Isang solong walang limitasyong lisensya ng gumagamit sa loob ng parehong organisasyon, Walang karagdagang singil para sa mga karagdagang gumagamit.


Talaan ng mga Nilalaman


TALAAN NG MGA NILALAMAN
Mga Pangunahing Natuklasan
Saklaw ng Ulat
Pamamaraan ng Pananaliksik
Pangkalahatang-ideya ng Market
South Korea Video Games and Consoles MarketProduct Analysis
South Korea Video Games and Consoles MarketRevenue Stream Analysis
South Korea Video Games and Consoles Market – Pagsusuri ng Channel ng Pamamahagi
Mga Pangunahing Manlalaro at Pagbabahagi ng Market
Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation

Macroeconomic Data at Forecast
Disclaimer

MGA NUMERO AT TALAHANAYAN
Table South Korea Video Games and Consoles Market 2019-2029
Chart South Korea Video Games and Consoles Market, Net na paglago, 2019-2029
Chart South Korea Video Games and Consoles Market, Mga Rate ng Paglago, 2019-2029
Table South Korea Video Games and Consoles Market by Product, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, 2019-2029
Table South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Table South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Table South Korea Video Games and Consoles Market Share (%), Mga Kumpanya, 2019-2023
Chart South Korea Video Games and Consoles Market, Mga Kumpanya, 2023
Table South Korea Video Games and Consoles Market Share (%), sa pamamagitan ng Mga Tatak, 2019-2023
Chart South Korea Video Games and Consoles Market, sa pamamagitan ng Mga Tatak, 2023
Table South Korea – Populasyon (Milyun-milyon) at Pagtataya
Table South Korea – Index ng Presyo ng Consumer (CPI) at Pagtataya
Table South Korea – Gross Domestic Product at Forecast
Table South Korea Video Games and Consoles Market: Paggastos bilang isang proporsyon ng GDP (%)
Table South Korea Video Games and Consoles Market: Pagkonsumo per Capita (Populasyon)


Mga Kumpanya na Nabanggit


Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., Ltd.
Nexon Co., Ltd.
NHN Corp.
Nintendo Co., Ltd.
Pearl Abyss Corp.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Webzen, Inc.
Wemade Co., Ltd.
Wemade Play Co., Ltd.


Uri ng Produkto

Mga Istatistika ng Industriya

Rehiyon

Asya-Pasipiko

Petsa ng Paglalathala

2024

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