The Philippines video games and consoles market is set to increase from USD 1,150.7 million in 2023 to USD 1,940.5 million by 2029, reflecting a CAGR of 9.1% over the 2024 sa 2029 timeframe. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.
The report provides a comprehensive analysis of the Philippines video games and consoles industry, presenting detailed market data including historical market size, Mga rate ng paglago, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
Segmentasyon ng Market
The segmentation of the Philippines video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Channel ng pamamahagi: E-commerce, iba pa
The video games and consoles market in Philippines is segmented across product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover e-commerce, at iba pa.
Mapagkumpitensyang Landscape
The video games and consoles market is highly competitive, with key companies profiled in this report, including ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nintendo Co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 sa 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Bakit Bilhin ang Report na Ito?
Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: product, revenue stream and distribution channel.
Bumuo ng mga estratehiya na tukoy sa rehiyon at magtakda ng mga estratehikong priyoridad batay sa naisalokal na pagsusuri ng data.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
Tukuyin ang mga mataas na potensyal na pagkakataon sa pamumuhunan sa pamamagitan ng pag-target sa mga sektor ng paglago at mga umuusbong na uso.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
Suriin ang mapagkumpitensyang tanawin upang matukoy ang perpektong tiyempo para sa pag-capitalize sa mga pagkakataon sa merkado.
Isang solong walang limitasyong lisensya ng gumagamit sa loob ng parehong organisasyon, Walang karagdagang singil para sa mga karagdagang gumagamit.
Talaan ng mga Nilalaman
TALAAN NG MGA NILALAMAN
Mga Pangunahing Natuklasan
Saklaw ng Ulat
Pamamaraan ng Pananaliksik
Pangkalahatang-ideya ng Market
Philippines Video Games and Consoles Market – Product Analysis
Philippines Video Games and Consoles Market – Revenue Stream Analysis
Philippines Video Games and Consoles Market – Pagsusuri ng Channel ng Pamamahagi
Mga Pangunahing Manlalaro at Pagbabahagi ng Market
– ByteDance Ltd.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– Krafton, Inc.
– Microsoft Corp.
– miHoYo Co., Ltd.
– NetEase, Inc. (Yanxuan)
– Nintendo Co., Ltd.
– Roblox Corporation
…
Macroeconomic Data at Forecast
Disclaimer
MGA NUMERO AT TALAHANAYAN
Table Philippines Video Games and Consoles Market 2019-2029
Chart Philippines Video Games and Consoles Market, Net na paglago, 2019-2029
Chart Philippines Video Games and Consoles Market, Mga Rate ng Paglago, 2019-2029
Table Philippines Video Games and Consoles Market by Product, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, 2019-2029
Table Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Philippines Video Games and Consoles Market Share (%), Mga Kumpanya, 2019-2023
Chart Philippines Video Games and Consoles Market, Mga Kumpanya, 2023
Table Philippines Video Games and Consoles Market Share (%), sa pamamagitan ng Mga Tatak, 2019-2023
Chart Philippines Video Games and Consoles Market, sa pamamagitan ng Mga Tatak, 2023
Talahanayan Philippines – Populasyon (Milyun-milyon) at Pagtataya
Talahanayan Philippines – Index ng Presyo ng Consumer (CPI) at Pagtataya
Talahanayan Philippines – Gross Domestic Product at Forecast
Table Philippines Video Games and Consoles Market: Paggastos bilang isang proporsyon ng GDP (%)
Table Philippines Video Games and Consoles Market: Pagkonsumo per Capita (Populasyon)
Mga Kumpanya na Nabanggit
ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. Inc.
Tencent Holdings Ltd.
Valve Corporation