Electronic Games Market in North America 2021
- Ulat sa Market
- ID: HC22028N
- Oras ng Paghahatid: 1 Araw ng Negosyo
- Tag: Electronic Games
Paglalarawan
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in North America is set to grow by US$ 36 bilyon sa panahon ng 2021-2027, lumalaki sa isang compound taunang rate ng paglago (CAGR) ng mga 9.6% sa panahon ng pagtataya, ayon sa data at analytics company na StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
Ang ulat ay nagbibigay ng napapanahong data ng laki ng merkado para sa panahon 2017-2020 at forecast na 2027 covering key market aspects like sales value for electronic games. The North America electronic games market is segmented on the basis of product, genre, platform, at bansa. Ayon sa produkto, it is categorized into games hardware, and games software. The games hardware segment held the largest market share in 2020. By genre, the electronic games market is divided into action, sports, role-playing games, adventure, at iba pa. Based on platform, the electronic games market is divided into mobile, console, and PC.
The report has profiled some of the key players of the market such as Activision Blizzard Inc., Electronic Arts Inc. (EA), Microsoft Corporation, Nintendo Co. Ltd., Sony Corporation, Supercell Oy, Take-Two Interactive Software Inc., Ubisoft Entertainment SA.
Ang ulat ay isang napakahalagang mapagkukunan para sa mga kumpanya at organisasyon na aktibo sa industriyang ito. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, mga gumagawa ng patakaran, akademiko, at mga analyst.
Saklaw ng Ulat
Produkto: games hardware, and games software
Genre: action, sports, role-playing games, adventure, at iba pa
Platform: mobile, console, and PC
Bansa: Canada, and USA
Mga Taon na Itinuturing: Ang ulat na ito ay sumasaklaw sa panahon 2017 sa 2027
Mga Pangunahing Benepisyo para sa mga Stakeholder
Get a comprehensive picture of the North America electronic games market
Identify regional strategies and strategic priorities on the basis of local data and analysis
Pinpoint ang mga sektor ng paglago at mga trend para sa pamumuhunan
Understand what the future of the electronic games market in North America looks like
Kilalanin ang mapagkumpitensya na landscape at window ng pagkakataon
Talaan ng mga Nilalaman
1. Kahulugan ng Market
2. Metodolohiya ng Pananaliksik
3. Market Data & Outlook
3.1 Halaga ng Market
3.2 Pagtataya ng Halaga sa Market
4. Electronic Games Market by Product
4.1 Games Hardware
4.2 Games Software
5. Electronic Games Market by Genre
5.1 Action
5.2 Sports
5.3 Role-Playing Games
5.4 Adventure
5.5 Ang iba naman
6. Electronic Games Market by Platform
6.1 Mobile
6.2 Console
6.3 Pc
7. Electronic Games Market by Country
7.1 Canada
7.2 Usa
8. Mga Profile ng Kumpanya
8.1 Activision Blizzard, Inc.
8.2 Electronic Arts Inc. (EA)
8.3 Microsoft Corporation
8.4 Nintendo Co., Ltd.
8.5 Sony Corporation
8.6 Supercell Oy
8.7 Take-Two Interactive Software, Inc.
8.8 Ubisoft Entertainment SA
9. Apendiks
9.1 Tungkol sa StrategyHelix
9.2 Pagtanggi
USD 750