Anticipated to grow steadily, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 million in 2023 to USD 2,682.4 million by 2029, with a CAGR of 8.2% throughout the forecast period. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Bukod pa rito, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.
This report presents a detailed overview of the Malaysia video games and consoles industry, Kabilang ang pangunahing data sa makasaysayang laki ng merkado, Mga rate ng paglago, at mga uso sa hinaharap. Nag-aalok ito ng isang malalim na pagsusuri ng iba't ibang mga segment ng merkado, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Segmentasyon ng Market
The Malaysia video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Channel ng pamamahagi: electronics stores, E-commerce, iba pa
The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, E-commerce, at iba pa.
Mapagkumpitensyang Landscape
The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, Subaybayan ang iyong pagganap mula sa 2019 sa 2023. Ang mga pananaw ay nagpapakita ng mga pagbabago sa pagbabahagi ng merkado, Binibigyang-diin ang parehong mga beteranong lider at mga umuusbong na manlalaro.
Bakit Bilhin ang Report na Ito?
Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: product, revenue stream and distribution channel.
Bumuo ng mga estratehiya na tukoy sa rehiyon at magtakda ng mga estratehikong priyoridad batay sa naisalokal na pagsusuri ng data.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Tukuyin ang mga mataas na potensyal na pagkakataon sa pamumuhunan sa pamamagitan ng pag-target sa mga sektor ng paglago at mga umuusbong na uso.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Suriin ang mapagkumpitensyang tanawin upang matukoy ang perpektong tiyempo para sa pag-capitalize sa mga pagkakataon sa merkado.
Isang solong walang limitasyong lisensya ng gumagamit sa loob ng parehong organisasyon, Walang karagdagang singil para sa mga karagdagang gumagamit.
Talaan ng mga Nilalaman
TALAAN NG MGA NILALAMAN
Mga Pangunahing Natuklasan
Saklaw ng Ulat
Pamamaraan ng Pananaliksik
Pangkalahatang-ideya ng Market
Malaysia Video Games and Consoles Market – Product Analysis
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Pagsusuri ng Channel ng Pamamahagi
Mga Pangunahing Manlalaro at Pagbabahagi ng Market
– ByteDance Ltd.
– Electronic Arts, Inc.
– Garena Interactive Holding Ltd.
– Konami Group Corporation
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Roblox Corporation
– Shanghai Lilith Technology Co., Ltd.
…
Macroeconomic Data at Forecast
Disclaimer
MGA NUMERO AT TALAHANAYAN
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Net na paglago, 2019-2029
Chart Malaysia Video Games and Consoles Market, Mga Rate ng Paglago, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), Mga Kumpanya, 2019-2023
Chart Malaysia Video Games and Consoles Market, Mga Kumpanya, 2023
Table Malaysia Video Games and Consoles Market Share (%), sa pamamagitan ng Mga Tatak, 2019-2023
Chart Malaysia Video Games and Consoles Market, sa pamamagitan ng Mga Tatak, 2023
Table Malaysia – Populasyon (Milyun-milyon) at Pagtataya
Table Malaysia – Index ng Presyo ng Consumer (CPI) at Pagtataya
Table Malaysia – Gross Domestic Product at Forecast
Table Malaysia Video Games and Consoles Market: Paggastos bilang isang proporsyon ng GDP (%)
Table Malaysia Video Games and Consoles Market: Pagkonsumo per Capita (Populasyon)
Mga Kumpanya na Nabanggit
ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation