The Australia video games and consoles market is expected to experience robust growth, with a projected increase of USD 3.6 billion and a compound annual growth rate (CAGR) of approximately 9.4% throughout the forecast period. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Bukod pa rito, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.
The report provides a comprehensive analysis of the Australia video games and consoles industry, presenting detailed market data including historical market size, Mga rate ng paglago, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
Segmentasyon ng Market
The segmentation of the Australia video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Channel ng pamamahagi: Mga supermarket at hypermarket, electronics stores, E-commerce, iba pa
The Australia video games and consoles market is categorized by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, E-commerce, at iba pa.
Mapagkumpitensyang Landscape
In examining the competitive landscape, key players in the video games and consoles market include Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 sa 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Bakit Bilhin ang Report na Ito?
Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: product, revenue stream and distribution channel.
Bumuo ng mga estratehiya na tukoy sa rehiyon at magtakda ng mga estratehikong priyoridad batay sa naisalokal na pagsusuri ng data.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Tukuyin ang mga mataas na potensyal na pagkakataon sa pamumuhunan sa pamamagitan ng pag-target sa mga sektor ng paglago at mga umuusbong na uso.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Suriin ang mapagkumpitensyang tanawin upang matukoy ang perpektong tiyempo para sa pag-capitalize sa mga pagkakataon sa merkado.
Isang solong walang limitasyong lisensya ng gumagamit sa loob ng parehong organisasyon, Walang karagdagang singil para sa mga karagdagang gumagamit.
Talaan ng mga Nilalaman
TALAAN NG MGA NILALAMAN
Mga Pangunahing Natuklasan
Saklaw ng Ulat
Pamamaraan ng Pananaliksik
Pangkalahatang-ideya ng Market
Australia Video Games and Consoles Market – Product Analysis
Australia Video Games and Consoles Market – Revenue Stream Analysis
Australia Video Games and Consoles Market – Pagsusuri ng Channel ng Pamamahagi
Mga Pangunahing Manlalaro at Pagbabahagi ng Market
– Electronic Arts, Inc.
– Epic Games, Inc.
– Microsoft Corp.
– Niantic, Inc.
– Nintendo Co., Ltd.
– Playrix Entertainment LLC
– Roblox Corporation
– Sony Corporation
– Take-Two Interactive Software, Inc.
…
Macroeconomic Data at Forecast
Disclaimer
MGA NUMERO AT TALAHANAYAN
Table Australia Video Games and Consoles Market 2019-2029
Chart Australia Video Games and Consoles Market, Net na paglago, 2019-2029
Chart Australia Video Games and Consoles Market, Mga Rate ng Paglago, 2019-2029
Table Australia Video Games and Consoles Market by Product, 2019-2029
Chart Australia Video Games and Consoles Market by Product, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Australia Video Games and Consoles Market by Product, 2019-2029
Table Australia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Australia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Australia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR Makasaysayang at Pagtataya, 2019-2029
Chart Australia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Australia Video Games and Consoles Market Share (%), Mga Kumpanya, 2019-2023
Chart Australia Video Games and Consoles Market, Mga Kumpanya, 2023
Table Australia Video Games and Consoles Market Share (%), sa pamamagitan ng Mga Tatak, 2019-2023
Chart Australia Video Games and Consoles Market, sa pamamagitan ng Mga Tatak, 2023
Table Australia – Populasyon (Milyun-milyon) at Pagtataya
Table Australia – Index ng Presyo ng Consumer (CPI) at Pagtataya
Table Australia – Gross Domestic Product at Forecast
Table Australia Video Games and Consoles Market: Paggastos bilang isang proporsyon ng GDP (%)
Table Australia Video Games and Consoles Market: Pagkonsumo per Capita (Populasyon)
Mga Kumpanya na Nabanggit
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation