Netherlands Toys and Games Market 2024

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The toys and games in Netherlands market is expected to increase by USD 1.0 mil millones, at a compound annual growth rate (Tocón) de 4% de 2024 a 2029, according to the latest edition of the Toys and Games Market in Netherlands Report. The Netherlandstoys and games market is driven by increasing demand for eco-friendly and educational toys, while licensed toys remain popular. The video games market is growing steadily, with mobile gaming leading the way, supported by high internet penetration and strong digital infrastructure.

The report offers a comprehensive evaluation of the Netherlands toys and games market, Presentar datos cruciales sobre el tamaño del mercado histórico, patrones de crecimiento, y proyecciones futuras. Proporciona un desglose exhaustivo de los segmentos y sub-segmentos del mercado, with a focus on key variables such as product, y canal de distribución. This comprehensive evaluation aids in identifying the growth potential within the toys and games industry.


Segmentación de mercado


The toys and games market in Netherlands is classified into the following segments:
Producto: traditional toys and games (licensed, non-licensed), video games and consoles
Canal de distribución: supermercados e hipermercados, electronics stores, toy stores, comercio electrónico, otros

The Netherlands toys and games market is segmented on the basis of product, y canal de distribución. By product, the toys and games market in Netherlands has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Basado en el canal de distribución, the toys and games market in Netherlands is categorized into supermarkets and hypermarkets, electronics stores, toy stores, comercio electrónico, y otros.


Panorama competitivo


The Netherlands toys and games market is highly competitive. The competitive landscape of the industry has also been examined along with the profiles of the key players VTech Holdings Limited, Van der Meulen B.V., Ubisoft Entertainment SA, The Walt Disney Company, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Spin Master Ltd., Sony Corporation, Simba Dickie Group, Ravensburger AG, Nintendo Co. Limitado., Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Meta Platforms Inc., Mattel Inc., LEGO Group, Krafton Inc., Konami Group Corporation, Jumbo Nederland B.V., Identity Games International B.V., Hasbro Inc., geobra Brandstatter Stiftung & Co. Kg, Epic Games Inc., Electronic Arts Inc., Bandai Namco Holdings Inc., 999 Games Holding B.V.

The report presents a detailed analysis of the Netherlands toys and games market, focusing on the performance of major companies between 2019 and 2023. The data offers valuable insights into market share fluctuations, identifying established leaders and the ascent of new entrants. Such information provides companies with the tools needed to enhance their strategic positioning and remain competitive, even as market conditions evolve.


¿Por qué comprar este informe??


Obtain precise statistical data and forecasts for the Netherlands toys and games market.
Desarrollar estrategias específicas de la región y establecer prioridades estratégicas basadas en análisis de datos localizados.
Gain deep insights into the dynamics of the Netherlands toys and games market.
Identificar oportunidades de inversión de alto potencial dirigiendo sectores de crecimiento y tendencias emergentes.
Anticipate the future trajectory of the Netherlands toys and games market with informed projections.
Evaluar el panorama competitivo para determinar el momento ideal para capitalizar las oportunidades de mercado.


Tabla de contenido


TABLA DE CONTENIDO
Hallazgos clave
Alcance de informes
Metodología de investigación
Market overviewNetherlands toys and games market – análisis de productos
Netherlands toys and games market – análisis del canal de distribución
Jugadores clave y cuota de mercado
VTech Holdings Limited
Van der Meulen B.V.
Ubisoft Entertainment SA
The Walt Disney Company
Tencent Holdings Ltd.

Datos y pronósticos macroeconómicos
Descargo de responsabilidad

Figuras y mesas
Table Netherlands toys and games market 2019-2029
Chart Netherlands toys and games market, crecimiento neto, 2019-2029
Chart Netherlands toys and games market, tasas de crecimiento, 2019-2029
Table Netherlands toys and games market by product, 2019-2029
Chart Netherlands toys and games market by product, CAGR histórico y pronóstico, 2019-2029
Chart Netherlands toys and games market by product, 2019-2029
Table Netherlands toys and games market by distribution channel, 2019-2029
Chart Netherlands toys and games market by distribution channel, CAGR histórico y pronóstico, 2019-2029
Chart Netherlands toys and games market by distribution channel, 2019-2029
Table Netherlands toys and games market share (%), por empresas, 2019-2023
Chart Netherlands toys and games market, por empresas, 2023
Table Netherlands toys and games market share (%), por marcas, 2019-2023
Chart Netherlands toys and games market, por marcas, 2023
Table Netherlands – población (millones) y pronóstico
Table Netherlands – índice de precios al consumidor (IPC) y pronóstico
Table Netherlands – Producto interno bruto y pronóstico
Table Netherlands toys and games market: gastar como una proporción del PIB (%)
Table Netherlands toys and games market: consumo per cápita (población)


Tipo de producto

Estadísticas de la industria

Región

Europa

Fecha publicada

2024

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