Anticipated trends indicate that the global video games and consoles market will achieve incremental growth of USD 102.1 mil millones, Traducir a una tasa de crecimiento anual compuesta (Tocón) de alrededor 5.6% durante el período de pronóstico de 2024 a 2029. The convergence of media, gaming, and entertainment, with streaming platforms integrating gaming content, has transformed the industry. Expanding internet infrastructure globally, along with cloud gaming advancements, is reducing barriers to entry. Además, cross-platform gaming and increasing global investment in eSports and competitive gaming are major growth drivers.
The report offers a comprehensive evaluation of the global video games and consoles market, Presentar datos cruciales sobre el tamaño del mercado histórico, patrones de crecimiento, y proyecciones futuras. Proporciona un desglose exhaustivo de los segmentos y sub-segmentos del mercado, con un enfoque en variables clave como el producto, revenue stream, canal de distribución y región. This comprehensive evaluation aids in identifying the growth potential within the video games and consoles industry.
Segmentación de mercado
The global video games and consoles market is classified into the following segments:
Producto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canal de distribución: supermercados e hipermercados, electronics stores, comercio electrónico, otros
Región: Asia Pacífico, Europa, América Latina, Medio Oriente y África, América del norte
The global video games and consoles market is categorized by product, revenue stream, canal de distribución y región. Por producto, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, comercio electrónico, y otros. Geográficamente, the market includes Asia Pacific, Europa, América Latina, Medio Oriente y África, and North America.
Panorama competitivo
The global video games and consoles market remains highly competitive, with major players including Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., miHoYo Co. Limitado., NCSoft Corporation, NetEase Inc. (Yanxuan), Nexon Co. Limitado., Nintendo Co. Limitado., Sony Corporation, Square Enix Holdings Co. Limitado., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Limitado.
This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluar sus tendencias de desempeño de 2019 a 2023. Los resultados clave ilustran los cambios en la participación de mercado, Identificación de empresas dominantes y competidores en ascenso.
¿Por qué comprar este informe??
Obtain precise statistical data and forecasts for the global video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the global video games and consoles market: producto, revenue stream, canal de distribución y región.
Gain deep insights into the dynamics of the global video games and consoles market.
Identificar oportunidades de inversión de alto potencial dirigiendo sectores de crecimiento y tendencias emergentes.
Anticipate the future trajectory of the global video games and consoles market with informed projections.
Evaluar el panorama competitivo para determinar el momento ideal para capitalizar las oportunidades de mercado.
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Tabla de contenido
TABLA DE CONTENIDO
Hallazgos clave
Alcance de informes
Metodología de investigación
Descripción general del mercado
Global Video Games and Consoles Market – Análisis de productos
Global Video Games and Consoles Market – Revenue Stream Analysis
Global Video Games and Consoles Market – Análisis del canal de distribución
Global Video Games and Consoles Market – Análisis de región
Jugadores clave y cuota de mercado
– Bandai Namco Holdings, Cª.
– Electronic Arts, Cª.
– Epic Games, Cª.
– Meta Platforms, Cª.
– Microsoft Corp.
– miHoYo Co., Limitado.
– NCSoft Corporation
– NetEase, Cª. (Yanxuan)
– Nexon Co., Limitado.
…
Datos y pronósticos macroeconómicos
Descargo de responsabilidad
Figuras y mesas
Table Global Video Games and Consoles Market 2019-2029
Chart Global Video Games and Consoles Market, Crecimiento neto, 2019-2029
Chart Global Video Games and Consoles Market, Tasas de crecimiento, 2019-2029
Table Global Video Games and Consoles Market by Product, 2019-2029
Chart Global Video Games and Consoles Market by Product, CAGR histórico y pronóstico, 2019-2029
Chart Global Video Games and Consoles Market by Product, 2019-2029
Table Global Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Global Video Games and Consoles Market by Revenue Stream, CAGR histórico y pronóstico, 2019-2029
Chart Global Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Global Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Global Video Games and Consoles Market by Distribution Channel, CAGR histórico y pronóstico, 2019-2029
Chart Global Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Global Video Games and Consoles Market by Region, 2019-2029
Chart Global Video Games and Consoles Market by Region, CAGR histórico y pronóstico, 2019-2029
Chart Global Video Games and Consoles Market by Region, 2019-2029
Table Global Video Games and Consoles Market Share (%), por empresas, 2019-2023
Chart Global Video Games and Consoles Market, por empresas, 2023
Table Global Video Games and Consoles Market Share (%), por marcas, 2019-2023
Chart Global Video Games and Consoles Market, por marcas, 2023
Tabla global – Población (Millones) y pronóstico
Tabla global – Índice de precios al consumidor (IPC) y pronóstico
Tabla global – Producto interno bruto y pronóstico
Table Global Video Games and Consoles Market: Gastar como una proporción del PIB (%)
Table Global Video Games and Consoles Market: Consumo per cápita (Población)
Empresas mencionadas
Bandai Namco Holdings, Cª.
Electronic Arts, Cª.
Epic Games, Cª.
Meta Platforms, Cª.
Microsoft Corp.
miHoYo Co., Limitado.
NCSoft Corporation
NetEase, Cª. (Yanxuan)
Nexon Co., Limitado.
Nintendo Co., Limitado.
Sony Corporation
Square Enix Holdings Co., Limitado.
Take-Two Interactive Software, Cª.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Limitado.