The latest estimates indicate that the South Korea video games and consoles market is expected to experience modest growth, con un aumento incremental de USD 3.2 mil millones. This growth is projected to occur at a compound annual growth rate (Tocón) de aproximadamente 4.6% durante el período de pronóstico desde 2024 a 2029. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. Además, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.
The report delivers an in-depth analysis of the South Korea video games and consoles industry, ofreciendo datos extensos del mercado, como el tamaño del mercado histórico, Trayectorias de crecimiento, y proyecciones con visión de futuro. Examina a fondo las categorías y subcategorías del mercado, emphasizing critical elements like product, revenue stream and distribution channel. Al ofrecer este análisis detallado, the report assists in uncovering the untapped potential of the video games and consoles market.
Segmentación de mercado
The following outlines the segmentation of the South Korea video games and consoles market:
Producto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canal de distribución: supermercados e hipermercados, electronics stores, comercio electrónico, otros
The video games and consoles market in the South Korea is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, comercio electrónico, y otros.
Panorama competitivo
The video games and consoles market remains highly competitive, with major players including Com2uS Holdings Co. Limitado., Devisisters Co. Limitado., Efun Co. Limitado., Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. Limitado., Nexon Co. Limitado., NHN Corp., Nintendo Co. Limitado., Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. Limitado. and Wemade Play Co. Limitado.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, Analizar su desempeño de 2019 a 2023. Los resultados indican cambios en la cuota de mercado, enfatizando tanto a los líderes establecidos como a los nuevos participantes.
¿Por qué comprar este informe??
Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: producto, revenue stream and distribution channel.
Desarrollar estrategias específicas de la región y establecer prioridades estratégicas basadas en análisis de datos localizados.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
Identificar oportunidades de inversión de alto potencial dirigiendo sectores de crecimiento y tendencias emergentes.
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
Evaluar el panorama competitivo para determinar el momento ideal para capitalizar las oportunidades de mercado.
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Tabla de contenido
TABLA DE CONTENIDO
Hallazgos clave
Alcance de informes
Metodología de investigación
Descripción general del mercado
South Korea Video Games and Consoles Market – Análisis de productos
South Korea Video Games and Consoles Market – Revenue Stream Analysis
South Korea Video Games and Consoles Market – Análisis del canal de distribución
Jugadores clave y cuota de mercado
– Com2uS Holdings Co., Limitado.
– Devisisters Co., Limitado.
– Efun Co., Limitado.
– Electronic Arts, Cª.
– GungHo Online Entertainment, Cª.
– Kakao Corporation
– Krafton, Cª.
– Microsoft Corp.
– NCSoft Corporation
…
Datos y pronósticos macroeconómicos
Descargo de responsabilidad
Figuras y mesas
Table South Korea Video Games and Consoles Market 2019-2029
Chart South Korea Video Games and Consoles Market, Crecimiento neto, 2019-2029
Chart South Korea Video Games and Consoles Market, Tasas de crecimiento, 2019-2029
Table South Korea Video Games and Consoles Market by Product, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, CAGR histórico y pronóstico, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, 2019-2029
Table South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR histórico y pronóstico, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Table South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR histórico y pronóstico, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Table South Korea Video Games and Consoles Market Share (%), por empresas, 2019-2023
Chart South Korea Video Games and Consoles Market, por empresas, 2023
Table South Korea Video Games and Consoles Market Share (%), por marcas, 2019-2023
Chart South Korea Video Games and Consoles Market, por marcas, 2023
Table South Korea – Población (Millones) y pronóstico
Table South Korea – Índice de precios al consumidor (IPC) y pronóstico
Table South Korea – Producto interno bruto y pronóstico
Table South Korea Video Games and Consoles Market: Gastar como una proporción del PIB (%)
Table South Korea Video Games and Consoles Market: Consumo per cápita (Población)
Empresas mencionadas
Com2uS Holdings Co., Limitado.
Devisisters Co., Limitado.
Efun Co., Limitado.
Electronic Arts, Cª.
GungHo Online Entertainment, Cª.
Kakao Corporation
Krafton, Cª.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., Limitado.
Nexon Co., Limitado.
NHN Corp.
Nintendo Co., Limitado.
Pearl Abyss Corp.
SmileGate, Cª.
Sony Corporation
Tencent Holdings Ltd.
Webzen, Cª.
Wemade Co., Limitado.
Wemade Play Co., Limitado.