A modest growth trajectory is forecasted for the China video games and consoles market, with an expected increase of USD 15.3 billion and a CAGR of roughly 3.9% aus 2025 through 2030. China’s position as the largest gaming market globally is driven by high mobile gaming consumption and the continued dominance of domestic gaming companies. Government policies supporting digital innovation, alongside a massive online population, also push the market forward. However, regulatory constraints on content and gaming time may influence future trends.
Providing a holistic view of the China video games and consoles market, this report analyzes historical performance from 2020 Zu 2024 and projects trends through 2030. It evaluates market size, Wachstumsraten, and key segments, uncovering the forces driving change in the sector. With a focus on product, revenue stream and distribution channel, the report delivers a detailed analysis to inform strategic planning and market positioning.
Marktsegmentierung
The China video games and consoles market is structured as follows:
Produkt: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Vertriebskanal: electronics stores, E-Commerce, andere
In China, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, E-Commerce, und andere.
Wettbewerbslandschaft
Major participants in the video games and consoles market comprise G-bits Network Technology Xiamen Co. Ltd., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Perfect World Co. Ltd., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd. and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.
The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 Zu 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.
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Obtain precise statistical data and forecasts for the China video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the China video games and consoles market: product, revenue stream and distribution channel.
Entwickeln Sie regionalspezifische Strategien und legen Sie strategische Prioritäten basierend auf lokalisierten Datenanalysen fest.
Gain deep insights into the dynamics of the China video games and consoles market.
Identifizieren Sie Investitionsmöglichkeiten mit hohem Potenzial, indem Sie auf Wachstumssektoren und aufkommende Trends abzielen.
Anticipate the future trajectory of the China video games and consoles market with informed projections.
Bewerten Sie die Wettbewerbslandschaft, um den idealen Zeitpunkt für die Nutzung von Marktchancen zu ermitteln.
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Inhaltsverzeichnis
INHALTSVERZEICHNIS
Wichtigste Erkenntnisse
Marktsegmentierung
Marktübersicht
China Video Games and Consoles Market – Product Analysis
China Video Games and Consoles Market – Revenue Stream Analysis
China Video Games and Consoles Market – Vertriebskanalanalyse
Company Shares Analysis
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
…
Makroökonomische Daten und Prognosen
Forschungsmethodik
Haftungsausschluss
ABBILDUNGEN UND TABELLEN
Table China Video Games and Consoles Market 2020-2030
Chart China Video Games and Consoles Market, Nettowachstum, 2020-2030
Chart China Video Games and Consoles Market, Wachstumsraten, 2020-2030
Table China Video Games and Consoles Market by Product, 2020-2030
Chart China Video Games and Consoles Market by Product, CAGR historisch und prognostiziert, 2020-2030
Chart China Video Games and Consoles Market by Product, 2020-2030
Table China Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, CAGR historisch und prognostiziert, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, 2020-2030
Table China Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, CAGR historisch und prognostiziert, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, 2020-2030
Table China Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart China Video Games and Consoles Market, by Companies, 2024
Table China Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart China Video Games and Consoles Market, by Brands, 2024
Table China – Bevölkerung (Millionen) und Prognose
Table China – Verbraucherpreisindex (VPI) und Prognose
Table China – Bruttoinlandsprodukt und Prognose
Table China Video Games and Consoles Market: Ausgaben als Anteil des BIP (%)
Table China Video Games and Consoles Market: Verbrauch pro Kopf (Bevölkerung)
Erwähnte Unternehmen
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.

