The market for video games and consoles is set for moderate growth, with projections indicating an increase of USD 3.6 billion and a CAGR nearing 9.4% over the forecast period. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Additionally, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.
This report provides a comprehensive analysis of the Australia video games and consoles market, combining historical data from 2020 Zu 2024 with forward-looking projections through 2030. It examines market size, Wachstumsraten, and key trends, offering a detailed perspective on the industry’s evolution. The analysis is structured across critical dimensions, including product, revenue stream and distribution channel, enabling stakeholders to identify opportunities and make informed strategic decisions.
Marktsegmentierung
The segmentation of the Australia video games and consoles market is outlined below:
Produkt: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Vertriebskanal: supermarkets and hypermarkets, electronics stores, E-Commerce, andere
The Australia video games and consoles market is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, E-Commerce, und andere.
Wettbewerbslandschaft
The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2020 Zu 2024. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Warum diesen Bericht kaufen??
Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: product, revenue stream and distribution channel.
Entwickeln Sie regionalspezifische Strategien und legen Sie strategische Prioritäten basierend auf lokalisierten Datenanalysen fest.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Identifizieren Sie Investitionsmöglichkeiten mit hohem Potenzial, indem Sie auf Wachstumssektoren und aufkommende Trends abzielen.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Bewerten Sie die Wettbewerbslandschaft, um den idealen Zeitpunkt für die Nutzung von Marktchancen zu ermitteln.
Eine einzelne unbegrenzte Benutzerlizenz innerhalb derselben Organisation, ohne zusätzliche Gebühren für zusätzliche Benutzer.
Inhaltsverzeichnis
INHALTSVERZEICHNIS
Wichtigste Erkenntnisse
Marktsegmentierung
Marktübersicht
Australia Video Games and Consoles Market – Product Analysis
Australia Video Games and Consoles Market – Revenue Stream Analysis
Australia Video Games and Consoles Market – Vertriebskanalanalyse
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
…
Makroökonomische Daten und Prognosen
Forschungsmethodik
Haftungsausschluss
ABBILDUNGEN UND TABELLEN
Table Australia Video Games and Consoles Market 2020-2030
Chart Australia Video Games and Consoles Market, Nettowachstum, 2020-2030
Chart Australia Video Games and Consoles Market, Wachstumsraten, 2020-2030
Table Australia Video Games and Consoles Market by Product, 2020-2030
Chart Australia Video Games and Consoles Market by Product, CAGR historisch und prognostiziert, 2020-2030
Chart Australia Video Games and Consoles Market by Product, 2020-2030
Table Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR historisch und prognostiziert, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR historisch und prognostiziert, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Australia Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Australia Video Games and Consoles Market, by Companies, 2024
Table Australia Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Australia Video Games and Consoles Market, by Brands, 2024
Table Australia – Bevölkerung (Millionen) und Prognose
Table Australia – Verbraucherpreisindex (VPI) und Prognose
Table Australia – Bruttoinlandsprodukt und Prognose
Table Australia Video Games and Consoles Market: Ausgaben als Anteil des BIP (%)
Table Australia Video Games and Consoles Market: Verbrauch pro Kopf (Bevölkerung)
Erwähnte Unternehmen
Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation

