The toys and games in Japan market is expected to decline by USD 1.1 Milliarde, at a compound annual growth rate (CAGR) von -0.8% aus 2024 Zu 2029, according to the latest edition of the Toys and Games Market in Japan Report. The country’s aging population and declining birth rate have significantly reduced the core consumer base for traditional toys, leading to shrinking demand. Zusätzlich, increased competition from digital entertainment platforms, such as mobile apps and streaming services, has diverted younger consumers’ attention away from traditional toys and even video games, causing further contraction in the market.
The report provides a comprehensive analysis of the Japan toys and games industry, Darstellung detaillierter Marktdaten einschließlich der historischen Marktgröße, Wachstumsraten, und zukünftige Prognosen. Es bietet eine eingehende Untersuchung verschiedener Marktkategorien und Unterkategorien, with a particular focus on key factors such as product, und Verteilungskanal. The insights gained from this evaluation help reveal the growth potential within the toys and games sector.
Marktsegmentierung
The segmentation of the toys and games market in Japan is outlined below:
Produkt: traditional toys and games (licensed, non-licensed), video games and consoles
Verteilungskanal: Convenience Stores, Supermärkte und Hypermärkte, Lebensmittelgeschäfte, electronics stores, toy stores, E-Commerce, andere
The Japan toys and games market is segmented on the basis of product, und Verteilungskanal. On the basis of product, the toys and games market in Japan has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Nach Verteilungskanal, the toys and games market in Japan has been segmented into convenience stores, Supermärkte und Hypermärkte, Lebensmittelgeschäfte, electronics stores, toy stores, E-Commerce, und andere.
Wettbewerbslandschaft
The Japan toys and games market is highly competitive. Top players covered in Japan Toys and Games Market Study are Type-Moon Co. Ltd., Tomy Company Ltd., Square Enix Holdings Co. Ltd., Sony Corporation, Sega Sammy Holdings Inc., Nintendo Co. Ltd., Niantic Inc., Mixi Inc., Meta Platforms Inc., LY Corporation, LEGO Group, Konami Group Corporation, GungHo Online Entertainment Inc., Epoch Co. Ltd., CyberAgent Inc., Colopl Inc., Bushiroad Inc., Bandai Namco Holdings Inc., Agatsuma Co. Ltd.
The report offers a comprehensive review of the Japan toys and games market, focusing on key players’ performance over the 2019-2023 Zeitraum. The information highlights shifts in market share, identifying both established market leaders and emerging players. By utilizing this data, businesses can enhance their competitive positioning, refining their strategies to better navigate a competitive and evolving market landscape.
Warum diesen Bericht kaufen??
Obtain precise statistical data and forecasts for the Japan toys and games market.
Entwickeln Sie regionspezifische Strategien und setzen Sie strategische Prioritäten auf der Grundlage lokalisierter Datenanalysen.
Gain deep insights into the dynamics of the Japan toys and games market.
Identifizieren Sie hochpotentielle Investitionsmöglichkeiten, indem Sie Wachstumssektoren und aufkommende Trends abzielen.
Anticipate the future trajectory of the Japan toys and games market with informed projections.
Bewerten Sie die Wettbewerbslandschaft, um den idealen Zeitpunkt für die Kapitalisierung von Marktchancen zu bestimmen.
Inhaltsverzeichnis
INHALTSVERZEICHNIS
Schlüsselergebnisse
Berichterstattung
Forschungsmethodik
Market overviewJapan toys and games market – Produktanalyse
Japan toys and games market – Verteilungskanalanalyse
Hauptakteure und Marktanteil
– Type-Moon Co., Ltd.
– Tomy Company, Ltd.
– Square Enix Holdings Co., Ltd.
– Sony Corporation
– Sega Sammy Holdings, Inc..
…
Makroökonomische Daten und Prognose
Haftungsausschluss
Zahlen und Tabellen
Table Japan toys and games market 2019-2029
Chart Japan toys and games market, Nettowachstum, 2019-2029
Chart Japan toys and games market, Wachstumsraten, 2019-2029
Table Japan toys and games market by product, 2019-2029
Chart Japan toys and games market by product, CAGR historisch und prognostiziert, 2019-2029
Chart Japan toys and games market by product, 2019-2029
Table Japan toys and games market by distribution channel, 2019-2029
Chart Japan toys and games market by distribution channel, CAGR historisch und prognostiziert, 2019-2029
Chart Japan toys and games market by distribution channel, 2019-2029
Table Japan toys and games market share (%), von Unternehmen, 2019-2023
Chart Japan toys and games market, von Unternehmen, 2023
Table Japan toys and games market share (%), von Marken, 2019-2023
Chart Japan toys and games market, von Marken, 2023
Table Japan – Bevölkerung (Millionen) und Vorhersage
Table Japan – Verbraucherpreisindex (CPI) und Vorhersage
Table Japan – Bruttoinlandsprodukt und Prognose
Table Japan toys and games market: als Anteil des BIP ausgeben (%)
Table Japan toys and games market: Verbrauch pro Kopf (Bevölkerung)