Asia Pacific Toys and Games Market 2024

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According to the latest data, the market size of the toys and games industry in Asia Pacific is expected to rise by USD 68.5 billion with a CAGR of 6.3% by the end of 2029. Asia Pacific’s toys and games market is experiencing robust growth, fueled by a large and growing youth population, particularly in countries like India and China. Increasing disposable incomes and urbanization are driving demand for licensed toys and premium products. In the video games sector, mobile gaming is particularly strong, supported by widespread smartphone penetration and growing internet connectivity, with markets like Japan and South Korea also seeing strong sales of consoles and video games.

This report presents a detailed overview of the Asia Pacific toys and games industry, including key data on historical market size, growth rates, and future trends. It offers an in-depth analysis of different market segments, paying close attention to factors like product, distribution channel, and country. This detailed analysis supports the identification of growth opportunities within the toys and games industry.


Marktsegmentierung


The toys and games market in Asia Pacific is structured as follows:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Verteilungskanal: Convenience Stores, Supermärkte und Hypermärkte, grocery stores, electronics stores, toy stores, E-Commerce, andere
Country: Australia, China, India, Indonesia, Japan, Philippines, South Korea, Thailand, Vietnam, andere

The Asia Pacific toys and games market is segmented on the basis of product, distribution channel, and country. By product, the toys and games market in Asia Pacific has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Based upon distribution channel, the toys and games market in Asia Pacific is categorized into convenience stores, Supermärkte und Hypermärkte, grocery stores, electronics stores, toy stores, E-Commerce, und andere. Geographically, the toys and games market in Asia Pacific is segmented into Australia, China, India, Indonesia, Japan, Philippines, South Korea, Thailand, Vietnam, und andere.


Wettbewerbslandschaft


The Asia Pacific toys and games market is highly competitive. The leading players in the toys and games market include Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd., Webzen Inc., VTech Holdings Limited, Type-Moon Co. Ltd., Tomy Company Ltd., Tencent Holdings Ltd., Square Enix Holdings Co. Ltd., Sony Corporation, SmileGate Inc., Shanghai Yaoji Technology Co. Ltd., Sega Sammy Holdings Inc., Seasun Games Corporation Limited, Perfect World Co. Ltd., Nintendo Co. Ltd., NHN Corp., Nexon Co. Ltd., NetEase Inc. (Yanxuan), NCSoft Corporation, Mixi Inc., miHoYo Co. Ltd., Microsoft Corp., Mattel Inc., LEGO Group, Konami Group Corporation, Hypergryph Network Technology Co. Ltd., Hasbro Inc., GungHo Online Entertainment Inc., G-bits Network Technology Xiamen Co. Ltd., Garena Interactive Holding Ltd., Epic Games Inc., Electronic Arts Inc., DELiGHTWORKS Inc., CyberAgent Inc., Colopl Inc., ByteDance Ltd., Bushiroad Inc., Beijing PopMart Culture and Creative Co. Ltd., Bandai Namco Holdings Inc., Alpha Dairy Products Ltd.

This report provides a thorough assessment of the Asia Pacific toys and games market, examining the performance of leading players from 2019 Zu 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.


Warum diesen Bericht kaufen??


Obtain precise statistical data and forecasts for the Asia Pacific toys and games market.
Gain deep insights into the dynamics of the Asia Pacific toys and games market.
Identifizieren Sie hochpotentielle Investitionsmöglichkeiten, indem Sie Wachstumssektoren und aufkommende Trends abzielen.
Anticipate the future trajectory of the Asia Pacific toys and games market with informed projections.
Bewerten Sie die Wettbewerbslandschaft, um den idealen Zeitpunkt für die Kapitalisierung von Marktchancen zu bestimmen.


Inhaltsverzeichnis


INHALTSVERZEICHNIS
Key findings
Report scope
Research methodology
Market overviewAsia Pacific toys and games marketproduct analysis
Asia Pacific toys and games marketdistribution channel analysis
Asia Pacific toys and games marketcountry analysis
Key players and market share
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.
Webzen, Inc.
VTech Holdings Limited
Type-Moon Co., Ltd.
Tomy Company, Ltd.

Macroeconomic data and forecast
Haftungsausschluss

Zahlen und Tabellen
Table Asia Pacific toys and games market 2019-2029
Chart Asia Pacific toys and games market, net growth, 2019-2029
Chart Asia Pacific toys and games market, growth rates, 2019-2029
Table Asia Pacific toys and games market by product, 2019-2029
Chart Asia Pacific toys and games market by product, CAGR historic and forecast, 2019-2029
Chart Asia Pacific toys and games market by product, 2019-2029
Table Asia Pacific toys and games market by distribution channel, 2019-2029
Chart Asia Pacific toys and games market by distribution channel, CAGR historic and forecast, 2019-2029
Chart Asia Pacific toys and games market by distribution channel, 2019-2029
Table Asia Pacific toys and games market by country, 2019-2029
Chart Asia Pacific toys and games market by country, CAGR historic and forecast, 2019-2029
Chart Asia Pacific toys and games market by country, 2019-2029
Table Asia Pacific toys and games market share (%), by companies, 2019-2023
Chart Asia Pacific toys and games market, by companies, 2023
Table Asia Pacific toys and games market share (%), by brands, 2019-2023
Chart Asia Pacific toys and games market, by brands, 2023
Table Asia Pacificpopulation (millions) and forecast
Table Asia Pacificconsumer price index (CPI) and forecast
Table Asia Pacificgross domestic product and forecast
Table Asia Pacific toys and games market: spend as a proportion of GDP (%)
Table Asia Pacific toys and games market: consumption per capita (population)


Produkttyp

Branchenstatistik

Region

Asia Pacific

Veröffentlichtes Datum

2024

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