Global Video Games Market 2022


Beskrywing

A study by StrategyHelix indicates that the global video games market is expected to increase by US$ 133.4 miljard van 2022 aan 2028, 'n CAGR van 9.1% gedurende die voorspellingsperiode.

Die verslag verskaf up-to-date markgrootte data vir tydperk 2018-2021 en voorspel tot 2028 covering key market aspects like sales value for video games. The global video games market is segmented on the basis of genre, platform, en streek. Based on genre, the global video games market is categorized into action, sports, role-playing games, adventure, ander. The action segment captured the largest share of the market in 2021. On the basis of platform, the global video games market has been segmented into mobile, console, PC. The mobile segment held the largest share of the global video games market in 2021 and is anticipated to hold its share during the forecast period. In terms of geography, the global video games market has been segmented into Asia Pacific, Europa, Noord-Amerika, Rest of the World (RoW). In 2021, Asia Pacific made up the largest share of revenue generated by the video games market.

The global video games market is highly competitive. Some of the leading companies operating in the market are Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Capcom Co. Bpk., Electronic Arts Inc. (EA), Epic Games Inc., Konami Holdings Corp., Microsoft Corporation, miHoYo Co. Bpk., Nintendo Co. Bpk., Sony Corporation, Square Enix Holdings Co. Bpk., Take-Two Interactive Software Inc., Tencent Holdings Bpk., Ubisoft Entertainment S.A. Competitive landscape gives a description of the competitive nature of the global video games market and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.

Die verslag is 'n waardevolle hulpbron vir maatskappye en organisasies wat in hierdie bedryf aktief is. It provides a cohesive picture of the video games market to help drive informed decision making for industry executives, beleidmakers, akademies, en ontleders.


Verslag Omvang

Genre: action, sports, role-playing games, adventure, ander
Platform: mobile, console, PC
Streek: Asiatiese Stille-Oseaan, Europa, Noord-Amerika, Rest of the World (RoW)
Jare oorweeg: hierdie verslag dek die tydperk 2018 aan 2028
Company mentioned: Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Capcom Co. Bpk., Electronic Arts Inc. (EA), Epic Games Inc., Konami Holdings Corp., Microsoft Corporation, miHoYo Co. Bpk., Nintendo Co. Bpk., Sony Corporation, Square Enix Holdings Co. Bpk., Take-Two Interactive Software Inc., Tencent Holdings Bpk., Ubisoft Entertainment S.A.


Sleutelvoordele vir belanghebbendes

Get a comprehensive picture of the global video games market
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INHOUDSOPGAWE

Deel 1. Inleiding
– Omvang van die studie
– Studietydperk
– Geografiese omvang
– Navorsingsmetodologie
Deel 2. Video games market overview
Deel 3. Market breakdown by genre
Action
Sports
Role-playing games
Adventure
– Ander
Deel 4. Market breakdown by platform
Mobile
Console
PC
Deel 5. Market breakdown by region
– Asiatiese Stille-Oseaan
– Europa
– Noord-Amerika
Rest of the World (RoW)
Deel 6. Sleutel maatskappye
Activision Blizzard Inc.
Apple Inc.
Bandai Namco Holdings Inc.
Capcom Co., Bpk.
– Electronic Arts Inc. (EA)
Epic Games, Inc.
Konami Holdings Corp.
Microsoft Corporation
miHoYo Co., Bpk.
– Nintendo Co., Bpk.
– Sony Corporation
– Square Enix Holdings Co., Bpk.
Take-Two Interactive Software Inc.
– Tencent Holdings Bpk.
Ubisoft Entertainment S.A.
Oor StrategyHelix
Vrywaring


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Global Video Games Market 2022

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Global Video Games Market 2022

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