Global Esports Market 2021


Beskrywing

Esports (also known as electronic sports, e-sports, or eSports) refers to gaming competitions in which professional players take part either in teams or individually. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. The global esports market in terms of revenue is set to grow by US$ 5 miljard tydens 2021-2027, groei teen 'n saamgestelde jaarlikse groeikoers (CAGR) van 28.6% gedurende die voorspellingsperiode, volgens die data- en ontledingsmaatskappy StrategyHelix. Over the past decade, esports has gained mainstream popularity across the globe as well as lucrative business opportunities. Growing awareness regarding esports, increasing popularity of video games, rise in disposable income are the key factors driving market growth.

Die verslag verskaf up-to-date markgrootte data vir tydperk 2017-2020 en voorspel tot 2027 covering key market aspects like sales value for esports. The global esports market is segmented on the basis of revenue model, streek. By revenue model, it is categorized into sponsorships, media rights, advertising, tickets and merchandise, en ander. The sponsorships segment held the largest market share in 2020. By region, the esports market is divided into North America, Asiatiese Stille-Oseaan, Europa, and Rest of the World (ROW).

The report has profiled some of the key players of the market such as Twitch Interactive (Amazon.com Inc.), YouTube (Alphabet Inc.), DouYu (DouYu International Holdings Ltd), Huya (HUYA Inc.).

Die verslag is 'n waardevolle hulpbron vir maatskappye en organisasies wat in hierdie bedryf aktief is. It provides a cohesive picture of the esports market to help drive informed decision making for industry executives, beleidmakers, akademies, en ontleders.


Verslag Omvang

Revenue model: sponsorships, media rights, advertising, tickets and merchandise, en ander
Streek: Noord-Amerika, Asiatiese Stille-Oseaan, Europa, and Rest of the World (ROW)
Jare oorweeg: hierdie verslag dek die tydperk 2017 aan 2027


Sleutelvoordele vir belanghebbendes

Get a comprehensive picture of the global esports market
Bepaal groeisektore en -neigings vir belegging
Understand what the future of the global esports market looks like
Identifiseer die mededingende landskap en geleentheidsvenster


INHOUDSOPGAWE

1. Markdefinisie
2. Navorsingsmetodologie
3. Markdata & Outlook
3.1 Markwaarde
3.2 Markwaarde Voorspelling
4. Esports Market by Revenue Model
4.1 Sponsorships
4.2 Media Rights
4.3 Advertising
4.4 Tickets And Merchandise
4.5 Ander
5. Esports Market by Region
5.1 Noord-Amerika
5.2 Asiatiese Stille-Oseaan
5.3 Europa
5.4 Rest Of The World (Row)
6. Maatskappy profiele
6.1 Twitch Interactive (Amazon.com, Inc.)
6.2 YouTube (Alphabet Inc.)
6.3 DouYu (DouYu International Holdings Ltd)
6.4 Huya (HUYA Inc.)
7. Bylaag
7.1 Oor StrategyHelix
7.2 Vrywaring


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Global Esports Market 2021

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Global Esports Market 2021

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