Electronic Games Market in Japan 2021
- Markverslag
- ID: HC21996J
- Afleweringstyd: 1 Werksdag
- Merk: Elektroniese speletjies, Japan
Beskrywing
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in Japan is set to grow by US$ 155 miljoen tydens 2021-2027, groei teen 'n saamgestelde jaarlikse groeikoers (CAGR) van 0.2% gedurende die voorspellingsperiode, volgens die data- en ontledingsmaatskappy StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, invloed van tegnologie in die bevordering van videospeletjies, development of augmented reality (AR) and virtual reality (VR), voortdurend stygende personeel se besteebare inkomstevlakke sal na verwagting die markgroei in die komende jare 'n hupstoot gee.
Die verslag verskaf up-to-date markgrootte data vir tydperk 2017-2020 en voorspel tot 2027 covering key market aspects like sales value for electronic games. The Japan electronic games market is segmented on the basis of product. Per produk, it is categorized into games hardware, and games software. The games hardware segment held the largest market share in 2020.
The report has profiled some of the key players of the market such as BANDAI NAMCO Holdings Inc., COLOPL Inc., CyberAgent Inc., Konami Holdings Corporation, mixi Inc., Nintendo Co. Bpk., Square Enix Holdings Co. Bpk., Type-Moon.
Die verslag is 'n waardevolle hulpbron vir maatskappye en organisasies wat in hierdie bedryf aktief is. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, beleidmakers, akademies, en ontleders.
Verslag Omvang
Produk: games hardware, and games software
Jare oorweeg: hierdie verslag dek die tydperk 2017 aan 2027
Sleutelvoordele vir belanghebbendes
Get a comprehensive picture of the Japan electronic games market
Bepaal groeisektore en -neigings vir belegging
Understand what the future of the electronic games market in Japan looks like
Identifiseer die mededingende landskap en geleentheidsvenster
INHOUDSOPGAWE
1. Markdefinisie
2. Navorsingsmetodologie
3. Markdata & Outlook
3.1 Markwaarde
3.2 Markwaarde Voorspelling
4. Electronic Games Market by Product
4.1 Games Hardware
4.2 Games Software
5. Maatskappy profiele
5.1 BANDAI NAMCO Holdings Inc.
5.2 COLOPL Inc.
5.3 CyberAgent, Inc.
5.4 Konami Holdings Corporation
5.5 mixi, Inc.
5.6 Nintendo Co., Bpk.
5.7 Square Enix Holdings Co., Bpk.
5.8 Type-Moon
6. Bylaag
6.1 Oor StrategyHelix
6.2 Vrywaring
USD 125