Video Games and Consoles Market in South Korea

Market Size, Share & Forecasts

The South Korea video games and consoles market is expected to realize a modest increase of USD 3.2 billion, demonstrating a CAGR of about 4.6% during the forecast period from 2025 to 2030. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. Additionally, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.

The report provides a comprehensive analysis of the South Korea video games and consoles market, offering detailed data on historical market size and growth rates over the past six years, alongside forecasts extending to 2030. It presents an in-depth examination of market categories and subcategories, with a particular focus on key trends shaping the industry across product, revenue stream and distribution channel.


Market Segmentation


The following outlines the segmentation of the South Korea video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

In South Korea, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


The South Korea video games and consoles market is marked by intense competition, featuring leading companies such as Com2uS Holdings Co. Ltd., Devisisters Co. Ltd., Efun Co. Ltd., Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. Ltd., Nexon Co. Ltd., NHN Corp., Nintendo Co. Ltd., Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. Ltd. and Wemade Play Co. Ltd.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2020 to 2024. The results indicate changes in market share, emphasizing both established leaders and new entrants.


Why Buy This Report?


Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
South Korea Video Games and Consoles Market – Product Analysis
South Korea Video Games and Consoles Market – Revenue Stream Analysis
South Korea Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table South Korea Video Games and Consoles Market 2020-2030
Chart South Korea Video Games and Consoles Market, Net Growth, 2020-2030
Chart South Korea Video Games and Consoles Market, Growth Rates, 2020-2030
Table South Korea Video Games and Consoles Market by Product, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, 2020-2030
Table South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Table South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Table South Korea Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart South Korea Video Games and Consoles Market, by Companies, 2024
Table South Korea Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart South Korea Video Games and Consoles Market, by Brands, 2024
Table South Korea – Population (Millions) and Forecast
Table South Korea – Consumer Price Index (CPI) and Forecast
Table South Korea – Gross Domestic Product and Forecast
Table South Korea Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table South Korea Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., Ltd.
Nexon Co., Ltd.
NHN Corp.
Nintendo Co., Ltd.
Pearl Abyss Corp.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Webzen, Inc.
Wemade Co., Ltd.
Wemade Play Co., Ltd.


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Product Type

Market Research

Region

Asia Pacific

Published Date

2025

Access Data

USD 425.0

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What’s Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet