Sweden Video Games and Consoles Market 2025

Report Code: HL1071SW Industry: Tags: , ,

The Sweden video games and consoles market is projected to show slight growth, anticipated to rise from USD 1,674.0 million in 2024 to USD 2,045.9 million by 2030, reflecting a CAGR of 3.4% during the period from 2025 to 2030. Sweden’s gaming market is fueled by a strong tradition of game development, with local studios producing internationally successful titles. The country’s high disposable income levels and robust digital infrastructure support demand for high-performance gaming consoles. Additionally, Sweden is a leader in eSports, with a growing number of professional gamers and events.

Focused on delivering actionable insights, this report explores the Sweden video games and consoles market, analyzing historical performance from 2020 to 2024 and providing forecasts up to 2030. It assesses market size, growth dynamics, and segment-specific trends, highlighting the factors driving change in the industry. By breaking down the market into product, revenue stream and distribution channel, the report equips decision-makers with a clear understanding of the competitive landscape and growth potential.


Market Segmentation


The following outlines the segmentation of the Sweden video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The segmentation of the Sweden video games and consoles market product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


Prominent companies operating within the market comprise Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Modern Times Group MTG AB, Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Corporation, Spin Master Ltd., Square Enix Holdings Co. Ltd., Stillfront Group, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Wargaming Group Limited.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2020 to 2024. The results indicate changes in market share, emphasizing both established leaders and new entrants.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Sweden video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Sweden video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Sweden video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Sweden video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Sweden Video Games and Consoles Market – Product Analysis
Sweden Video Games and Consoles Market – Revenue Stream Analysis
Sweden Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Modern Times Group MTG AB
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Sweden Video Games and Consoles Market 2020-2030
Chart Sweden Video Games and Consoles Market, Net Growth, 2020-2030
Chart Sweden Video Games and Consoles Market, Growth Rates, 2020-2030
Table Sweden Video Games and Consoles Market by Product, 2020-2030
Chart Sweden Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Sweden Video Games and Consoles Market by Product, 2020-2030
Table Sweden Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Sweden Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Sweden Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Sweden Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Sweden Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Sweden Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Sweden Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Sweden Video Games and Consoles Market, by Companies, 2024
Table Sweden Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Sweden Video Games and Consoles Market, by Brands, 2024
Table Sweden – Population (Millions) and Forecast
Table Sweden – Consumer Price Index (CPI) and Forecast
Table Sweden – Gross Domestic Product and Forecast
Table Sweden Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Sweden Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Modern Times Group MTG AB
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sony Corporation
Spin Master Ltd.
Square Enix Holdings Co., Ltd.
Stillfront Group
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Wargaming Group Limited


$425.0

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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