Sweden Video Games and Consoles Market 2024

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Anticipated to grow gradually, the Sweden video games and consoles market size is set to rise from USD 1,674.0 million in 2023 to USD 2,045.9 million by 2029, achieving a CAGR of 3.4% throughout the forecast period. Sweden’s gaming market is fueled by a strong tradition of game development, with local studios producing internationally successful titles. The country’s high disposable income levels and robust digital infrastructure support demand for high-performance gaming consoles. Additionally, Sweden is a leader in eSports, with a growing number of professional gamers and events.

The report delivers an in-depth analysis of the Sweden video games and consoles industry, offering extensive market data such as historical market size, growth trajectories, and forward-looking projections. It thoroughly examines key market categories and subcategories, emphasizing critical elements like product, revenue stream and distribution channel. By offering this detailed analysis, the report assists in uncovering the untapped potential of the video games and consoles market.


Market Segmentation


The following outlines the segmentation of the Sweden video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The Sweden video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Modern Times Group MTG AB, Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Corporation, Spin Master Ltd., Square Enix Holdings Co. Ltd., Stillfront Group, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Wargaming Group Limited.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2019 to 2023. The results indicate changes in market share, emphasizing both established leaders and new entrants.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Sweden video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Sweden video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Sweden video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Sweden video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Sweden Video Games and Consoles Market – Product Analysis
Sweden Video Games and Consoles Market – Revenue Stream Analysis
Sweden Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Electronic Arts, Inc.
– Epic Games, Inc.
– Krafton, Inc.
– Meta Platforms, Inc.
– Microsoft Corp.
– Modern Times Group MTG AB
– Niantic, Inc.
– Nintendo Co., Ltd.
– Rovio Entertainment Oyj

Macroeconomic Data and Forecast
Disclaimer

FIGURES AND TABLES
Table Sweden Video Games and Consoles Market 2019-2029
Chart Sweden Video Games and Consoles Market, Net Growth, 2019-2029
Chart Sweden Video Games and Consoles Market, Growth Rates, 2019-2029
Table Sweden Video Games and Consoles Market by Product, 2019-2029
Chart Sweden Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Sweden Video Games and Consoles Market by Product, 2019-2029
Table Sweden Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Sweden Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Sweden Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Sweden Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Sweden Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Sweden Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Sweden Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Sweden Video Games and Consoles Market, by Companies, 2023
Table Sweden Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Sweden Video Games and Consoles Market, by Brands, 2023
Table Sweden – Population (Millions) and Forecast
Table Sweden – Consumer Price Index (CPI) and Forecast
Table Sweden – Gross Domestic Product and Forecast
Table Sweden Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Sweden Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Modern Times Group MTG AB
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sony Corporation
Spin Master Ltd.
Square Enix Holdings Co., Ltd.
Stillfront Group
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Wargaming Group Limited


Product Type

Industry Statistics

Region

Europe

Published Date

2024

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