The Canada video games and consoles market is on track for incremental growth of USD 1.4 billion, corresponding to a compound annual growth rate (CAGR) of nearly 4.6% throughout the forecast period of 2024 to 2029. Canada’s gaming market is thriving due to a strong tradition of game development and a tech-savvy population. The adoption of cloud gaming and virtual reality technologies is further driving growth. Additionally, a robust infrastructure and high disposable income levels are supporting consumer spending on next-generation consoles and gaming content.
The report provides a comprehensive analysis of the Canada video games and consoles industry, presenting detailed market data including historical market size, growth rates, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
Market Segmentation
The segmentation of the Canada video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The segmentation of the Canada video games and consoles market product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
The competitive landscape of the video games and consoles industry has been thoroughly analyzed, highlighting key players such as Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 to 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Canada video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Canada video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Canada video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Canada video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Canada Video Games and Consoles Market – Product Analysis
Canada Video Games and Consoles Market – Revenue Stream Analysis
Canada Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Bandai Namco Holdings, Inc.
– Electronic Arts, Inc.
– Epic Games, Inc.
– Meta Platforms, Inc.
– Microsoft Corp.
– Nintendo Co., Ltd.
– Roblox Corporation
– Sony Corporation
– Take-Two Interactive Software, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Canada Video Games and Consoles Market 2019-2029
Chart Canada Video Games and Consoles Market, Net Growth, 2019-2029
Chart Canada Video Games and Consoles Market, Growth Rates, 2019-2029
Table Canada Video Games and Consoles Market by Product, 2019-2029
Chart Canada Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Canada Video Games and Consoles Market by Product, 2019-2029
Table Canada Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Canada Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Canada Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Canada Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Canada Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Canada Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Canada Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Canada Video Games and Consoles Market, by Companies, 2023
Table Canada Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Canada Video Games and Consoles Market, by Brands, 2023
Table Canada – Population (Millions) and Forecast
Table Canada – Consumer Price Index (CPI) and Forecast
Table Canada – Gross Domestic Product and Forecast
Table Canada Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Canada Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA