The Romania video games and consoles market is on track for substantial growth, expected to escalate from USD 788.5 million in 2023 to USD 1,419.9 million by 2029, corresponding to an impressive CAGR of 10.3% during the forecast period. Romania’s video game market is experiencing growth due to a rising interest in mobile gaming, supported by expanding internet connectivity. Additionally, the country is becoming a hub for game development, with an increasing number of local studios contributing to both domestic and international markets. Government support for the tech sector is also fostering innovation and growth in the gaming industry.
The report delivers an in-depth analysis of the Romania video games and consoles industry, offering extensive market data such as historical market size, growth trajectories, and forward-looking projections. It thoroughly examines key market categories and subcategories, emphasizing critical elements like product, revenue stream and distribution channel. By offering this detailed analysis, the report assists in uncovering the untapped potential of the video games and consoles market.
Market Segmentation
The following outlines the segmentation of the Romania video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The segmentation of the Romania video games and consoles market product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
Key players in the Romania video games and consoles market include Amber Studio SA, Electronic Arts Inc., Epic Games Inc., Halfbrick Studios Pty Ltd, Krafton Inc., Machine Zone Inc., Microsoft Corp., NCSoft Corporation, Niantic Inc., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Vivendi SE and Wargaming Group Limited.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2019 to 2023. The results indicate changes in market share, emphasizing both established leaders and new entrants.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Romania video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Romania video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Romania video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Romania video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Romania Video Games and Consoles Market – Product Analysis
Romania Video Games and Consoles Market – Revenue Stream Analysis
Romania Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Amber Studio SA
– Electronic Arts, Inc.
– Epic Games, Inc.
– Halfbrick Studios Pty Ltd
– Krafton, Inc.
– Machine Zone, Inc.
– Microsoft Corp.
– NCSoft Corporation
– Niantic, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Romania Video Games and Consoles Market 2019-2029
Chart Romania Video Games and Consoles Market, Net Growth, 2019-2029
Chart Romania Video Games and Consoles Market, Growth Rates, 2019-2029
Table Romania Video Games and Consoles Market by Product, 2019-2029
Chart Romania Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Romania Video Games and Consoles Market by Product, 2019-2029
Table Romania Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Romania Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Romania Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Romania Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Romania Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Romania Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Romania Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Romania Video Games and Consoles Market, by Companies, 2023
Table Romania Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Romania Video Games and Consoles Market, by Brands, 2023
Table Romania – Population (Millions) and Forecast
Table Romania – Consumer Price Index (CPI) and Forecast
Table Romania – Gross Domestic Product and Forecast
Table Romania Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Romania Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Amber Studio SA
Electronic Arts, Inc.
Epic Games, Inc.
Halfbrick Studios Pty Ltd
Krafton, Inc.
Machine Zone, Inc.
Microsoft Corp.
NCSoft Corporation
Niantic, Inc.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE
Wargaming Group Limited