
The Taiwan video games and consoles market is likely to exhibit mild growth, with a projected increase from USD 2,700.1 million in 2024 to USD 3,597.8 million by 2030, corresponding to a CAGR of 4.9% during the 2025 to 2030 timeframe. Taiwan’s strong manufacturing base in gaming hardware, particularly in semiconductors, positions it as a key player in the global gaming supply chain. The domestic market is driven by high smartphone penetration and demand for competitive gaming, with eSports gaining increasing prominence. Additionally, Taiwan’s consumer base has embraced digital gaming, driving both console and mobile game sales.
This report delivers a comprehensive analysis and forward-looking perspective on the Taiwan video games and consoles market, spanning historical data from 2020 to 2024 and market projections through 2030. By examining market size, growth rates, and segmented insights, the report highlights the dynamic shifts and emerging trends shaping the industry. It provides a granular breakdown across key dimensions, including product, revenue stream and distribution channel, offering stakeholders a detailed roadmap for strategic decision-making.
Market Segmentation
The Taiwan video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The Taiwan market for video games and consoles is divided based on product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
The Taiwan video games and consoles market remains highly competitive, with major players including Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Mad Head Limited, Microsoft Corp., NCSoft Corporation, Nintendo Co. Ltd., Soft Star Entertainment Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Vivendi SE.
This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Taiwan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Taiwan video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Taiwan video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Taiwan video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Taiwan Video Games and Consoles Market – Product Analysis
Taiwan Video Games and Consoles Market – Revenue Stream Analysis
Taiwan Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltd.
Soft Star Entertainment, Inc.
Sony Corporation
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Taiwan Video Games and Consoles Market 2020-2030
Chart Taiwan Video Games and Consoles Market, Net Growth, 2020-2030
Chart Taiwan Video Games and Consoles Market, Growth Rates, 2020-2030
Table Taiwan Video Games and Consoles Market by Product, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, 2020-2030
Table Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Taiwan Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Taiwan Video Games and Consoles Market, by Companies, 2024
Table Taiwan Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Taiwan Video Games and Consoles Market, by Brands, 2024
Table Taiwan – Population (Millions) and Forecast
Table Taiwan – Consumer Price Index (CPI) and Forecast
Table Taiwan – Gross Domestic Product and Forecast
Table Taiwan Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Taiwan Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltd.
Soft Star Entertainment, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE
$425.0
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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