Taiwan Video Games and Consoles Market 2024

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Projected to undergo a minor increase, the Taiwan video games and consoles market size is anticipated to grow from USD 2,700.1 million in 2023 to USD 3,597.8 million by 2029, reflecting a CAGR of 4.9% from 2024 to 2029. Taiwan’s strong manufacturing base in gaming hardware, particularly in semiconductors, positions it as a key player in the global gaming supply chain. The domestic market is driven by high smartphone penetration and demand for competitive gaming, with eSports gaining increasing prominence. Additionally, Taiwan’s consumer base has embraced digital gaming, driving both console and mobile game sales.

The report offers a comprehensive evaluation of the Taiwan video games and consoles market, presenting crucial data on historical market size, growth patterns, and future projections. It provides a thorough breakdown of market segments and sub-segments, with a focus on key variables such as product, revenue stream and distribution channel. This comprehensive evaluation aids in identifying the growth potential within the video games and consoles industry.


Market Segmentation


The Taiwan video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

In Taiwan, the video games and consoles market is segmented by product, revenue stream and distribution channel. In terms of product, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


Top players featured in the Taiwan video games and consoles market study include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Mad Head Limited, Microsoft Corp., NCSoft Corporation, Nintendo Co. Ltd., Soft Star Entertainment Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Vivendi SE.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2019 to 2023. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Taiwan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Taiwan video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Taiwan video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Taiwan video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Taiwan Video Games and Consoles Market – Product Analysis
Taiwan Video Games and Consoles Market – Revenue Stream Analysis
Taiwan Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Bandai Namco Holdings, Inc.
– Electronic Arts, Inc.
– Epic Games, Inc.
– Mad Head Limited
– Microsoft Corp.
– NCSoft Corporation
– Nintendo Co., Ltd.
– Soft Star Entertainment, Inc.
– Sony Corporation

Macroeconomic Data and Forecast
Disclaimer

FIGURES AND TABLES
Table Taiwan Video Games and Consoles Market 2019-2029
Chart Taiwan Video Games and Consoles Market, Net Growth, 2019-2029
Chart Taiwan Video Games and Consoles Market, Growth Rates, 2019-2029
Table Taiwan Video Games and Consoles Market by Product, 2019-2029
Chart Taiwan Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Taiwan Video Games and Consoles Market by Product, 2019-2029
Table Taiwan Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Taiwan Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Taiwan Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Taiwan Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Taiwan Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Taiwan Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Taiwan Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Taiwan Video Games and Consoles Market, by Companies, 2023
Table Taiwan Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Taiwan Video Games and Consoles Market, by Brands, 2023
Table Taiwan – Population (Millions) and Forecast
Table Taiwan – Consumer Price Index (CPI) and Forecast
Table Taiwan – Gross Domestic Product and Forecast
Table Taiwan Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Taiwan Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltd.
Soft Star Entertainment, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE


Product Type

Industry Statistics

Region

Asia Pacific

Published Date

2024

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