Anticipated to grow gradually, the Singapore video games and consoles market size is set to rise from USD 976.0 million in 2023 to USD 1,185.9 million by 2029, achieving a CAGR of 3.3% throughout the forecast period. Singapore’s advanced infrastructure and widespread internet connectivity make it a hub for gaming in Southeast Asia. Government support for the digital economy, including investments in gaming and eSports, further drives market growth. Additionally, Singapore’s strategic position as a regional technology hub attracts major gaming companies to set up operations, boosting local market expansion.
This report provides a thorough assessment of the Singapore video games and consoles industry, presenting key market data including historical performance, growth trends, and future outlooks. It delves into various market segments and sub-segments, with a focus on important factors like product, revenue stream and distribution channel. Through this detailed assessment, the report helps uncover the growth potential of the video games and consoles industry.
Market Segmentation
The Singapore video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others
The video games and consoles market in Singapore is segmented based on product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments encompass electronics stores, e-commerce, and others.
Competitive Landscape
The video games and consoles market is largely dominated by key players such as ByteDance Ltd., Capcom Co. Ltd., Com2uS Holdings Co. Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Microsoft Corp., Netmarble Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2019 to 2023. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Singapore video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Singapore video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Singapore video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Singapore video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Singapore Video Games and Consoles Market – Product Analysis
Singapore Video Games and Consoles Market – Revenue Stream Analysis
Singapore Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– ByteDance Ltd.
– Capcom Co., Ltd.
– Com2uS Holdings Co., Ltd.
– Electronic Arts, Inc.
– Garena Interactive Holding Ltd.
– Microsoft Corp.
– Netmarble Corp.
– Nexon Co., Ltd.
– Nintendo Co., Ltd.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Singapore Video Games and Consoles Market 2019-2029
Chart Singapore Video Games and Consoles Market, Net Growth, 2019-2029
Chart Singapore Video Games and Consoles Market, Growth Rates, 2019-2029
Table Singapore Video Games and Consoles Market by Product, 2019-2029
Chart Singapore Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Singapore Video Games and Consoles Market by Product, 2019-2029
Table Singapore Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Singapore Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Singapore Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Singapore Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Singapore Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Singapore Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Singapore Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Singapore Video Games and Consoles Market, by Companies, 2023
Table Singapore Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Singapore Video Games and Consoles Market, by Brands, 2023
Table Singapore – Population (Millions) and Forecast
Table Singapore – Consumer Price Index (CPI) and Forecast
Table Singapore – Gross Domestic Product and Forecast
Table Singapore Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Singapore Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
ByteDance Ltd.
Capcom Co., Ltd.
Com2uS Holdings Co., Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Microsoft Corp.
Netmarble Corp.
Nexon Co., Ltd.
Nintendo Co., Ltd.
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation