Anticipated to grow steadily, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 million in 2023 to USD 2,682.4 million by 2029, with a CAGR of 8.2% throughout the forecast period. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Additionally, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.
This report presents a detailed overview of the Malaysia video games and consoles industry, including key data on historical market size, growth rates, and future trends. It offers an in-depth analysis of different market segments, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Market Segmentation
The Malaysia video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others
The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, and others.
Competitive Landscape
The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2019 to 2023. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Malaysia Video Games and Consoles Market – Product Analysis
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– ByteDance Ltd.
– Electronic Arts, Inc.
– Garena Interactive Holding Ltd.
– Konami Group Corporation
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Roblox Corporation
– Shanghai Lilith Technology Co., Ltd.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Net Growth, 2019-2029
Chart Malaysia Video Games and Consoles Market, Growth Rates, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Malaysia Video Games and Consoles Market, by Companies, 2023
Table Malaysia Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Malaysia Video Games and Consoles Market, by Brands, 2023
Table Malaysia – Population (Millions) and Forecast
Table Malaysia – Consumer Price Index (CPI) and Forecast
Table Malaysia – Gross Domestic Product and Forecast
Table Malaysia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Malaysia Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation