Malaysia Video Games and Consoles Market 2025

Report Code: HL1048MA Industry: Tags: , ,

Expected to see substantial growth, the Malaysia video games and consoles market is anticipated to move from USD 1,671.7 million in 2024 to USD 2,682.4 million by 2030, corresponding to a CAGR of 8.2%. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Additionally, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.

This report presents a detailed analysis of the Malaysia video games and consoles market, offering six years of historical market size data and growth trends, as well as forward-looking estimates through 2030. It explores category-specific and subcategory dynamics, with a sharp focus on developments across product, revenue stream and distribution channel.


Market Segmentation


The Malaysia video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others

The video games and consoles market in Malaysia is segmented across product, revenue stream and distribution channel. In terms of product, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, and others.


Competitive Landscape


The competitive landscape of the video games and consoles market features leading companies such as ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Malaysia Video Games and Consoles Market – Product Analysis
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Malaysia Video Games and Consoles Market 2020-2030
Chart Malaysia Video Games and Consoles Market, Net Growth, 2020-2030
Chart Malaysia Video Games and Consoles Market, Growth Rates, 2020-2030
Table Malaysia Video Games and Consoles Market by Product, 2020-2030
Chart Malaysia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Malaysia Video Games and Consoles Market by Product, 2020-2030
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Malaysia Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Malaysia Video Games and Consoles Market, by Companies, 2024
Table Malaysia Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Malaysia Video Games and Consoles Market, by Brands, 2024
Table Malaysia – Population (Millions) and Forecast
Table Malaysia – Consumer Price Index (CPI) and Forecast
Table Malaysia – Gross Domestic Product and Forecast
Table Malaysia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Malaysia Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


$425.0

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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