Driven by strong market fundamentals, the Indonesia video games and consoles market is expected to achieve rapid growth, adding USD 2.6 billion in value and delivering a CAGR of approximately 12.4% through the forecast period. Indonesia’s gaming market is being propelled by a rapidly growing mobile gaming segment, supported by high smartphone penetration and affordable data plans. The rise of localized content and culturally relevant games has increased engagement. Additionally, the country’s expanding internet infrastructure and a young, tech-savvy population drive gaming adoption.
The report delivers an in-depth analysis of the Indonesia video games and consoles industry, offering extensive market data such as historical market size, growth trajectories, and forward-looking projections. It thoroughly examines key market categories and subcategories, emphasizing critical elements like product, revenue stream and distribution channel. By offering this detailed analysis, the report assists in uncovering the untapped potential of the video games and consoles market.
Market Segmentation
The following outlines the segmentation of the Indonesia video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: e-commerce, others
The Indonesia video games and consoles market is categorized by product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments are categorized into e-commerce, and others.
Competitive Landscape
The report provides profiles of notable companies, including ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., IGG Inc., Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., P.T. Lyto Datarindo Fortuna, PT Megaxus Infotech, Roblox Corporation, Tencent Holdings Ltd., Valve Corporation and Vivendi SE.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2019 to 2023. The results indicate changes in market share, emphasizing both established leaders and new entrants.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Indonesia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Indonesia video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Indonesia video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Indonesia video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Indonesia Video Games and Consoles Market – Product Analysis
Indonesia Video Games and Consoles Market – Revenue Stream Analysis
Indonesia Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– ByteDance Ltd.
– Electronic Arts, Inc.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– IGG Inc.
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– P.T. Lyto Datarindo Fortuna
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Indonesia Video Games and Consoles Market 2019-2029
Chart Indonesia Video Games and Consoles Market, Net Growth, 2019-2029
Chart Indonesia Video Games and Consoles Market, Growth Rates, 2019-2029
Table Indonesia Video Games and Consoles Market by Product, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, 2019-2029
Table Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Indonesia Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Indonesia Video Games and Consoles Market, by Companies, 2023
Table Indonesia Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Indonesia Video Games and Consoles Market, by Brands, 2023
Table Indonesia – Population (Millions) and Forecast
Table Indonesia – Consumer Price Index (CPI) and Forecast
Table Indonesia – Gross Domestic Product and Forecast
Table Indonesia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Indonesia Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
IGG Inc.
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
P.T. Lyto Datarindo Fortuna
PT Megaxus Infotech
Roblox Corporation
Tencent Holdings Ltd.
Valve Corporation
Vivendi SE