China Video Games and Consoles Market 2025

Report Code: HL1043CH Industry: Tags: , ,

A modest growth trajectory is forecasted for the China video games and consoles market, with an expected increase of USD 15.3 billion and a CAGR of roughly 3.9% from 2025 through 2030. China’s position as the largest gaming market globally is driven by high mobile gaming consumption and the continued dominance of domestic gaming companies. Government policies supporting digital innovation, alongside a massive online population, also push the market forward. However, regulatory constraints on content and gaming time may influence future trends.

Providing a holistic view of the China video games and consoles market, this report analyzes historical performance from 2020 to 2024 and projects trends through 2030. It evaluates market size, growth rates, and key segments, uncovering the forces driving change in the sector. With a focus on product, revenue stream and distribution channel, the report delivers a detailed analysis to inform strategic planning and market positioning.


Market Segmentation


The China video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others

In China, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, and others.


Competitive Landscape


Major participants in the video games and consoles market comprise G-bits Network Technology Xiamen Co. Ltd., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Perfect World Co. Ltd., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd. and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


Why Buy This Report?


Obtain precise statistical data and forecasts for the China video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the China video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the China video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the China video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
China Video Games and Consoles Market – Product Analysis
China Video Games and Consoles Market – Revenue Stream Analysis
China Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table China Video Games and Consoles Market 2020-2030
Chart China Video Games and Consoles Market, Net Growth, 2020-2030
Chart China Video Games and Consoles Market, Growth Rates, 2020-2030
Table China Video Games and Consoles Market by Product, 2020-2030
Chart China Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart China Video Games and Consoles Market by Product, 2020-2030
Table China Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart China Video Games and Consoles Market by Revenue Stream, 2020-2030
Table China Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart China Video Games and Consoles Market by Distribution Channel, 2020-2030
Table China Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart China Video Games and Consoles Market, by Companies, 2024
Table China Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart China Video Games and Consoles Market, by Brands, 2024
Table China – Population (Millions) and Forecast
Table China – Consumer Price Index (CPI) and Forecast
Table China – Gross Domestic Product and Forecast
Table China Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table China Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.


$425.0

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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