Global Video Games and Consoles Market 2025

Report Code: HL1042GL Industry: Tags: , ,

Forecasts highlight a favorable growth outlook for the global video games and consoles market, with a projected increase of USD 102.1 billion and a CAGR close to 5.6% through 2030. The convergence of media, gaming, and entertainment, with streaming platforms integrating gaming content, has transformed the industry. Expanding internet infrastructure globally, along with cloud gaming advancements, is reducing barriers to entry. Additionally, cross-platform gaming and increasing global investment in eSports and competitive gaming are major growth drivers.

Providing a strategic perspective on the global video games and consoles market, this report analyzes historical trends from 2020 to 2024 and forecasts market developments through 2030. It delves into market size, growth rates, and segment-level insights, uncovering the forces shaping the industry’s future. By examining product, revenue stream, distribution channel and region, the report delivers a robust framework for understanding market dynamics and identifying pathways for growth.


Market Segmentation


The global video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
Region: Asia Pacific, Europe, Latin America, Middle East and Africa, North America

The global video games and consoles market is segmented by product, revenue stream, distribution channel and region. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others. Geographically, the market includes Asia Pacific, Europe, Latin America, Middle East and Africa, and North America.


Competitive Landscape


Leading companies in the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., miHoYo Co. Ltd., NCSoft Corporation, NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the global video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the global video games and consoles market: product, revenue stream, distribution channel and region.
Gain deep insights into the dynamics of the global video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the global video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Global Video Games and Consoles Market – Product Analysis
Global Video Games and Consoles Market – Revenue Stream Analysis
Global Video Games and Consoles Market – Distribution Channel Analysis
Global Video Games and Consoles Market – Region Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NCSoft Corporation
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Global Video Games and Consoles Market 2020-2030
Chart Global Video Games and Consoles Market, Net Growth, 2020-2030
Chart Global Video Games and Consoles Market, Growth Rates, 2020-2030
Table Global Video Games and Consoles Market by Product, 2020-2030
Chart Global Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Global Video Games and Consoles Market by Product, 2020-2030
Table Global Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Global Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Global Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Global Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Global Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Global Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Global Video Games and Consoles Market by Region, 2020-2030
Chart Global Video Games and Consoles Market by Region, CAGR Historic and Forecast, 2020-2030
Chart Global Video Games and Consoles Market by Region, 2020-2030
Table Global Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Global Video Games and Consoles Market, by Companies, 2024
Table Global Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Global Video Games and Consoles Market, by Brands, 2024
Table Global – Population (Millions) and Forecast
Table Global – Consumer Price Index (CPI) and Forecast
Table Global – Gross Domestic Product and Forecast
Table Global Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Global Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NCSoft Corporation
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.


$1,875.0

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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