
The North America video games and consoles market is on track for a substantial increase of USD 26.6 billion, indicating a CAGR of roughly 5% during the forecast period from 2025 to 2030. Technological innovation and early adoption of next-gen consoles, combined with growing interest in cloud gaming, are significant drivers. The rise of multiplayer and social gaming communities, driven by popular franchises, is also expanding the player base. Moreover, increased spending on in-game purchases and digital downloads reflect a shift towards a service-based model in gaming.
Focused on delivering actionable insights, this report explores the North America video games and consoles market, analyzing historical performance from 2020 to 2024 and providing forecasts up to 2030. It assesses market size, growth dynamics, and segment-specific trends, highlighting the factors driving change in the industry. By breaking down the market into product, revenue stream, distribution channel and country, the report equips decision-makers with a clear understanding of the competitive landscape and growth potential.
Market Segmentation
The following outlines the segmentation of the North America video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
Country: USA, Canada
The video games and consoles market in North America is segmented based on product, revenue stream, distribution channel and country. In terms of product, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others. Geographically, the market encompasses USA, and Canada.
Competitive Landscape
Leading companies in the video games and consoles market comprise Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2020 to 2024. The results indicate changes in market share, emphasizing both established leaders and new entrants.
Why Buy This Report?
Obtain precise statistical data and forecasts for the North America video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the North America video games and consoles market: product, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the North America video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the North America video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.
Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
North America Video Games and Consoles Market – Product Analysis
North America Video Games and Consoles Market – Revenue Stream Analysis
North America Video Games and Consoles Market – Distribution Channel Analysis
North America Video Games and Consoles Market – Country Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table North America Video Games and Consoles Market 2020-2030
Chart North America Video Games and Consoles Market, Net Growth, 2020-2030
Chart North America Video Games and Consoles Market, Growth Rates, 2020-2030
Table North America Video Games and Consoles Market by Product, 2020-2030
Chart North America Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart North America Video Games and Consoles Market by Product, 2020-2030
Table North America Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart North America Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart North America Video Games and Consoles Market by Revenue Stream, 2020-2030
Table North America Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart North America Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart North America Video Games and Consoles Market by Distribution Channel, 2020-2030
Table North America Video Games and Consoles Market by Country, 2020-2030
Chart North America Video Games and Consoles Market by Country, CAGR Historic and Forecast, 2020-2030
Chart North America Video Games and Consoles Market by Country, 2020-2030
Table North America Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart North America Video Games and Consoles Market, by Companies, 2024
Table North America Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart North America Video Games and Consoles Market, by Brands, 2024
Table North America – Population (Millions) and Forecast
Table North America – Consumer Price Index (CPI) and Forecast
Table North America – Gross Domestic Product and Forecast
Table North America Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table North America Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
$1,675.0
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
Frequently Asked Questions
How long does the delivery take?
Items purchased for online delivery are normally delivered with in 8 business hours.
Is there a discount for multiple purchases?
Discounts are available when purchasing 2+ reports. For more information, get in touch and we can explain these with you directly.
Do you offer a discount for nonprofits?
We offer students/faculty members a special education discount of up to 30%. Get in touch through our contact form to get started.
What forms of payment do you accept?
StrategyHelix offers a secure credit card payment process. For online orders we accept any major credit card and Paypal. StrategyHelix does not have access to your credit card information, and our site security is verified by Cybersource.